00001 // SuperTux 00002 // Copyright (C) 2006 Matthias Braun <matze@braunis.de> 00003 // 00004 // This program is free software: you can redistribute it and/or modify 00005 // it under the terms of the GNU General Public License as published by 00006 // the Free Software Foundation, either version 3 of the License, or 00007 // (at your option) any later version. 00008 // 00009 // This program is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 // GNU General Public License for more details. 00013 // 00014 // You should have received a copy of the GNU General Public License 00015 // along with this program. If not, see <http://www.gnu.org/licenses/>. 00016 00017 #ifndef HEADER_SUPERTUX_OBJECT_TEXT_OBJECT_HPP 00018 #define HEADER_SUPERTUX_OBJECT_TEXT_OBJECT_HPP 00019 00020 #include "object/anchor_point.hpp" 00021 #include "scripting/text.hpp" 00022 #include "supertux/game_object.hpp" 00023 #include "supertux/script_interface.hpp" 00024 #include "video/color.hpp" 00025 #include "video/font_ptr.hpp" 00026 00028 class TextObject : public GameObject, 00029 public scripting::Text, 00030 public ScriptInterface 00031 { 00032 static Color default_color; 00033 public: 00034 TextObject(std::string name = ""); 00035 virtual ~TextObject(); 00036 00037 void expose(HSQUIRRELVM vm, SQInteger table_idx); 00038 void unexpose(HSQUIRRELVM vm, SQInteger table_idx); 00039 00040 void set_text(const std::string& text); 00041 void set_font(const std::string& name); 00042 void fade_in(float fadetime); 00043 void fade_out(float fadetime); 00044 void set_visible(bool visible); 00045 void set_centered(bool centered); 00046 bool is_visible(); 00047 00048 void set_anchor_point(AnchorPoint anchor) { 00049 this->anchor = anchor; 00050 } 00051 AnchorPoint get_anchor_point() const { 00052 return anchor; 00053 } 00054 00055 void set_pos(const Vector& pos) { 00056 this->pos = pos; 00057 } 00058 void set_pos(float x, float y) { 00059 set_pos(Vector(x, y)); 00060 } 00061 const Vector& get_pos() const { 00062 return pos; 00063 } 00064 float get_pos_x() { 00065 return pos.x; 00066 } 00067 float get_pos_y() { 00068 return pos.y; 00069 } 00070 00071 void set_anchor_point(int anchor) { 00072 set_anchor_point((AnchorPoint) anchor); 00073 } 00074 int get_anchor_point() { 00075 return (int) get_anchor_point(); 00076 } 00077 00078 void draw(DrawingContext& context); 00079 void update(float elapsed_time); 00080 00081 private: 00082 FontPtr font; 00083 std::string text; 00084 float fading; 00085 float fadetime; 00086 bool visible; 00087 bool centered; 00088 AnchorPoint anchor; 00089 Vector pos; 00090 00091 private: 00092 TextObject(const TextObject&); 00093 TextObject& operator=(const TextObject&); 00094 }; 00095 00096 #endif 00097 00098 /* EOF */