src/badguy/totem.hpp

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00001 //  SuperTux - "Totem" Badguy
00002 //  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #ifndef HEADER_SUPERTUX_BADGUY_TOTEM_HPP
00018 #define HEADER_SUPERTUX_BADGUY_TOTEM_HPP
00019 
00020 #include "badguy/badguy.hpp"
00021 
00025 class Totem : public BadGuy
00026 {
00027 public:
00028   Totem(const Reader& reader);
00029   ~Totem();
00030 
00031   void initialize();
00032   void active_update(float elapsed_time);
00033   void collision_solid(const CollisionHit& hit);
00034   HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
00035 
00036   virtual bool updatePointers(const GameObject* from_object, GameObject* to_object);
00037 
00038 protected:
00039   bool collision_squished(GameObject& object);
00040   void kill_fall();
00041 
00042   void jump_on(Totem* target); 
00043   void jump_off(); 
00045   void synchronize_with(Totem* baseTotem); 
00047 private:
00048   Totem* carrying; 
00049   Totem* carried_by; 
00051 private:
00052   Totem(const Totem&);
00053   Totem& operator=(const Totem&);
00054 };
00055 
00056 #endif
00057 
00058 /* EOF */

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