00001 // SuperTux - "Totem" Badguy 00002 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> 00003 // 00004 // This program is free software: you can redistribute it and/or modify 00005 // it under the terms of the GNU General Public License as published by 00006 // the Free Software Foundation, either version 3 of the License, or 00007 // (at your option) any later version. 00008 // 00009 // This program is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 // GNU General Public License for more details. 00013 // 00014 // You should have received a copy of the GNU General Public License 00015 // along with this program. If not, see <http://www.gnu.org/licenses/>. 00016 00017 #ifndef HEADER_SUPERTUX_BADGUY_TOTEM_HPP 00018 #define HEADER_SUPERTUX_BADGUY_TOTEM_HPP 00019 00020 #include "badguy/badguy.hpp" 00021 00025 class Totem : public BadGuy 00026 { 00027 public: 00028 Totem(const Reader& reader); 00029 ~Totem(); 00030 00031 void initialize(); 00032 void active_update(float elapsed_time); 00033 void collision_solid(const CollisionHit& hit); 00034 HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); 00035 00036 virtual bool updatePointers(const GameObject* from_object, GameObject* to_object); 00037 00038 protected: 00039 bool collision_squished(GameObject& object); 00040 void kill_fall(); 00041 00042 void jump_on(Totem* target); 00043 void jump_off(); 00045 void synchronize_with(Totem* baseTotem); 00047 private: 00048 Totem* carrying; 00049 Totem* carried_by; 00051 private: 00052 Totem(const Totem&); 00053 Totem& operator=(const Totem&); 00054 }; 00055 00056 #endif 00057 00058 /* EOF */