src/object/block.hpp

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00001 //  SuperTux
00002 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #ifndef HEADER_SUPERTUX_OBJECT_BLOCK_HPP
00018 #define HEADER_SUPERTUX_OBJECT_BLOCK_HPP
00019 
00020 #include <memory>
00021 
00022 #include "sprite/sprite_ptr.hpp"
00023 #include "supertux/moving_object.hpp"
00024 #include "util/reader_fwd.hpp"
00025 
00026 class Player;
00027 
00028 class Block : public MovingObject
00029 {
00030 public:
00031   Block(SpritePtr sprite);
00032   ~Block();
00033 
00034   virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
00035   virtual void update(float elapsed_time);
00036   virtual void draw(DrawingContext& context);
00037 
00038 protected:
00039   friend class FlipLevelTransformer;
00040 
00041   virtual void hit(Player& player) = 0;
00042   void start_bounce(GameObject* hitter);
00043   void start_break(GameObject* hitter);
00044   void break_me();
00045 
00046   SpritePtr sprite;
00047   bool bouncing;
00048   bool breaking;
00049   float bounce_dir;
00050   float bounce_offset;
00051   float original_y;
00052 
00053 private:
00054   Block(const Block&);
00055   Block& operator=(const Block&);
00056 };
00057 
00058 #endif
00059 
00060 /* EOF */

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