00001 // SuperTux 00002 // Copyright (C) 2006 Matthias Braun <matze@braunis.de> 00003 // 00004 // This program is free software: you can redistribute it and/or modify 00005 // it under the terms of the GNU General Public License as published by 00006 // the Free Software Foundation, either version 3 of the License, or 00007 // (at your option) any later version. 00008 // 00009 // This program is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 // GNU General Public License for more details. 00013 // 00014 // You should have received a copy of the GNU General Public License 00015 // along with this program. If not, see <http://www.gnu.org/licenses/>. 00016 00017 #ifndef HEADER_SUPERTUX_OBJECT_BLOCK_HPP 00018 #define HEADER_SUPERTUX_OBJECT_BLOCK_HPP 00019 00020 #include <memory> 00021 00022 #include "sprite/sprite_ptr.hpp" 00023 #include "supertux/moving_object.hpp" 00024 #include "util/reader_fwd.hpp" 00025 00026 class Player; 00027 00028 class Block : public MovingObject 00029 { 00030 public: 00031 Block(SpritePtr sprite); 00032 ~Block(); 00033 00034 virtual HitResponse collision(GameObject& other, const CollisionHit& hit); 00035 virtual void update(float elapsed_time); 00036 virtual void draw(DrawingContext& context); 00037 00038 protected: 00039 friend class FlipLevelTransformer; 00040 00041 virtual void hit(Player& player) = 0; 00042 void start_bounce(GameObject* hitter); 00043 void start_break(GameObject* hitter); 00044 void break_me(); 00045 00046 SpritePtr sprite; 00047 bool bouncing; 00048 bool breaking; 00049 float bounce_dir; 00050 float bounce_offset; 00051 float original_y; 00052 00053 private: 00054 Block(const Block&); 00055 Block& operator=(const Block&); 00056 }; 00057 00058 #endif 00059 00060 /* EOF */