#include <stdint.h>
#include "math/rectf.hpp"
#include "supertux/collision_hit.hpp"
#include "supertux/game_object.hpp"
Go to the source code of this file.
Classes | |
class | MovingObject |
Base class for all dynamic/moving game objects. More... | |
Enumerations | |
enum | CollisionGroup { COLGROUP_DISABLED = 0, COLGROUP_MOVING_STATIC, COLGROUP_MOVING, COLGROUP_MOVING_ONLY_STATIC, COLGROUP_STATIC, COLGROUP_TOUCHABLE } |
enum CollisionGroup |
Definition at line 29 of file moving_object.hpp.
00029 { 00031 COLGROUP_DISABLED = 0, 00032 00041 COLGROUP_MOVING_STATIC, 00042 00050 COLGROUP_MOVING, 00051 00057 COLGROUP_MOVING_ONLY_STATIC, 00058 00064 COLGROUP_STATIC, 00065 00070 COLGROUP_TOUCHABLE 00071 };