src/object/broken_brick.cpp

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00001 //  SuperTux
00002 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #include "object/broken_brick.hpp"
00018 
00019 #include "math/random_generator.hpp"
00020 #include "sprite/sprite.hpp"
00021 
00022 BrokenBrick::BrokenBrick(SpritePtr sprite,
00023                          const Vector& pos, const Vector& nmovement) :
00024   timer(),
00025   sprite(sprite), 
00026   position(pos), 
00027   movement(nmovement)
00028 {
00029   timer.start(.2f);
00030 }
00031 
00032 BrokenBrick::~BrokenBrick()
00033 {
00034 }
00035 
00036 void
00037 BrokenBrick::update(float elapsed_time)
00038 {
00039   position += movement * elapsed_time;
00040 
00041   if (timer.check())
00042     remove_me();
00043 }
00044 
00045 void
00046 BrokenBrick::draw(DrawingContext& context)
00047 {
00048   sprite->draw_part(context,
00049                     Vector(graphicsRandom.rand(16), graphicsRandom.rand(16)), Vector(16, 16),
00050                     position, LAYER_OBJECTS + 1);
00051 }
00052 
00053 /* EOF */

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