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Classes | |
class | RandomGenerator |
Variables | |
RandomGenerator | graphicsRandom |
RandomGenerator | gameRandom |
Definition at line 45 of file random_generator.cpp.
Referenced by FlyingSnowBall::activate(), FlyingSnowBall::active_update(), GhostTree::active_update(), Kugelblitz::active_update(), Candle::draw(), Kugelblitz::hit(), Main::init_rand(), Dispenser::launch_badguy(), scripting::play_demo(), PulsingLight::PulsingLight(), scripting::rand(), GameSession::restart_level(), SkullyHop::set_state(), Mole::throw_rock(), and Zeekling::Zeekling().
Definition at line 44 of file random_generator.cpp.
Referenced by Stalactite::active_update(), CloudParticleSystem::CloudParticleSystem(), Firefly::collision(), MrTree::collision_squished(), PoisonIvy::collision_squished(), Stumpy::collision_squished(), CometParticleSystem::CometParticleSystem(), BrokenBrick::draw(), SkullTile::draw(), Explosion::explode(), get_random_color(), GhostParticleSystem::GhostParticleSystem(), Main::init_rand(), LevelIntro::LevelIntro(), Particles::Particles(), RainParticleSystem::RainParticleSystem(), SnowParticleSystem::SnowParticleSystem(), CometParticleSystem::update(), Fireworks::update(), GhostParticleSystem::update(), Player::update(), RainParticleSystem::update(), SnowParticleSystem::update(), Wind::update(), and LevelIntro::update().