00001 // SuperTux - Boss "GhostTree" 00002 // Copyright (C) 2007 Matthias Braun <matze@braunis.de> 00003 // 00004 // This program is free software: you can redistribute it and/or modify 00005 // it under the terms of the GNU General Public License as published by 00006 // the Free Software Foundation, either version 3 of the License, or 00007 // (at your option) any later version. 00008 // 00009 // This program is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 // GNU General Public License for more details. 00013 // 00014 // You should have received a copy of the GNU General Public License 00015 // along with this program. If not, see <http://www.gnu.org/licenses/>. 00016 00017 #ifndef HEADER_SUPERTUX_BADGUY_GHOSTTREE_HPP 00018 #define HEADER_SUPERTUX_BADGUY_GHOSTTREE_HPP 00019 00020 #include "badguy/badguy.hpp" 00021 00022 class TreeWillOWisp; 00023 class Lantern; 00024 00025 class GhostTree : public BadGuy 00026 { 00027 public: 00028 GhostTree(const Reader& lisp); 00029 ~GhostTree(); 00030 00031 virtual bool is_flammable() const { return false; } 00032 virtual bool is_freezable() const { return false; } 00033 virtual void kill_fall() { } 00034 00035 void activate(); 00036 void active_update(float elapsed_time); 00037 void willowisp_died(TreeWillOWisp* willowisp); 00038 virtual void draw(DrawingContext& context); 00039 00040 virtual bool collides(GameObject& other, const CollisionHit& hit); 00041 virtual HitResponse collision(GameObject& other, const CollisionHit& hit); 00042 00043 void die(); 00044 00045 private: 00046 enum MyState { 00047 STATE_IDLE, STATE_SUCKING, STATE_SWALLOWING, STATE_DYING 00048 }; 00049 MyState mystate; 00050 Timer willowisp_timer; 00051 float willo_spawn_y; 00052 float willo_radius; 00053 float willo_speed; 00054 int willo_color; 00055 00056 SpritePtr glow_sprite; 00057 Timer colorchange_timer; 00058 Timer suck_timer; 00059 Timer root_timer; 00060 int treecolor; 00061 Color suck_lantern_color; 00062 00063 Lantern* suck_lantern; 00065 std::vector<TreeWillOWisp*> willowisps; 00066 00067 bool is_color_deadly(Color color) const; 00068 void spawn_lantern(); 00069 00070 private: 00071 GhostTree(const GhostTree&); 00072 GhostTree& operator=(const GhostTree&); 00073 }; 00074 00075 #endif 00076 00077 /* EOF */