Lantern Class Reference

Lantern. More...

#include <lantern.hpp>

Inherits Rock.

List of all members.

Public Member Functions

 Lantern (const Vector &pos)
 Lantern (const Reader &reader)
void draw (DrawingContext &context)
 The GameObject should draw itself onto the provided DrawingContext if this function is called.
 ~Lantern ()
HitResponse collision (GameObject &other, const CollisionHit &hit)
 this function is called when the object collided with any other object
void grab (MovingObject &object, const Vector &pos, Direction dir)
 called each frame when the object has been grabbed.
void ungrab (MovingObject &object, Direction dir)
bool is_open ()
 returns true if lamp is currently open
Color get_color () const
 returns the lamp's color

Private Member Functions

void updateColor ()
 Lantern (const Lantern &)
Lanternoperator= (const Lantern &)

Private Attributes

Color lightcolor
SpritePtr lightsprite


Detailed Description

Lantern.

A portable Light Source.

Definition at line 25 of file lantern.hpp.


Constructor & Destructor Documentation

Lantern::Lantern ( const Vector pos  ) 

Definition at line 42 of file lantern.cpp.

References SpriteManager::create(), GL_ONE, GL_SRC_ALPHA, lightsprite, SoundManager::preload(), sound_manager, sprite_manager, and updateColor().

00042                                   :
00043   Rock(pos, "images/objects/lantern/lantern.sprite"),
00044   lightcolor(0.0f, 0.0f, 0.0f),
00045   lightsprite()
00046 {
00047   lightsprite = sprite_manager->create("images/objects/lightmap_light/lightmap_light.sprite");
00048   lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
00049   updateColor();
00050   sound_manager->preload("sounds/willocatch.wav");
00051 }

Lantern::Lantern ( const Reader reader  ) 

Definition at line 27 of file lantern.cpp.

References SpriteManager::create(), lisp::Lisp::get(), GL_ONE, GL_SRC_ALPHA, lightcolor, lightsprite, SoundManager::preload(), sound_manager, sprite_manager, and updateColor().

00027                                      :
00028   Rock(reader, "images/objects/lantern/lantern.sprite"),
00029   lightcolor(1.0f, 1.0f, 1.0f),
00030   lightsprite()
00031 {
00032   //get color from lisp
00033   std::vector<float> vColor;
00034   reader.get("color", vColor);
00035   lightcolor = Color(vColor);
00036   lightsprite = sprite_manager->create("images/objects/lightmap_light/lightmap_light.sprite");
00037   lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
00038   updateColor();
00039   sound_manager->preload("sounds/willocatch.wav");
00040 }

Lantern::~Lantern (  ) 

Definition at line 53 of file lantern.cpp.

00054 {
00055 }

Lantern::Lantern ( const Lantern  )  [private]


Member Function Documentation

void Lantern::draw ( DrawingContext context  )  [virtual]

The GameObject should draw itself onto the provided DrawingContext if this function is called.

Reimplemented from MovingSprite.

Definition at line 70 of file lantern.cpp.

References MovingSprite::draw(), MovingObject::get_bbox(), DrawingContext::LIGHTMAP, lightsprite, DrawingContext::pop_target(), DrawingContext::push_target(), and DrawingContext::set_target().

00070                                     {
00071   //Draw the Sprite.
00072   MovingSprite::draw(context);
00073   //Let there be light.
00074   context.push_target();
00075   context.set_target(DrawingContext::LIGHTMAP);
00076 
00077   lightsprite->draw(context, get_bbox().get_middle(), 0);
00078 
00079   context.pop_target();
00080 }

HitResponse Lantern::collision ( GameObject other,
const CollisionHit hit 
) [virtual]

this function is called when the object collided with any other object

Reimplemented from Rock.

Definition at line 82 of file lantern.cpp.

References Rock::collision(), TreeWillOWisp::get_color(), is_open(), lightcolor, SoundManager::play(), sound_manager, updateColor(), TreeWillOWisp::vanish(), and WillOWisp::vanish().

00082                                                                          {
00083   if (is_open()) {
00084     WillOWisp* wow = dynamic_cast<WillOWisp*>(&other);
00085     if (wow) {
00086       // collided with WillOWisp while grabbed and unlit
00087       sound_manager->play("sounds/willocatch.wav");
00088       lightcolor = Color(0,1,0);
00089       updateColor();
00090       wow->vanish();
00091     }
00092     TreeWillOWisp* twow = dynamic_cast<TreeWillOWisp*>(&other);
00093     if (twow) {
00094       // collided with TreeWillOWisp while grabbed and unlit
00095       sound_manager->play("sounds/willocatch.wav");
00096       lightcolor = twow->get_color();
00097       updateColor();
00098       twow->vanish();
00099     }
00100   }
00101   return Rock::collision(other, hit);
00102 }

void Lantern::grab ( MovingObject object,
const Vector pos,
Direction  dir 
) [virtual]

called each frame when the object has been grabbed.

Reimplemented from Rock.

Definition at line 105 of file lantern.cpp.

References Rock::grab(), is_open(), and MovingSprite::sprite.

Referenced by GhostTree::collision().

00106 {
00107   Rock::grab(object, pos, dir);
00108 
00109   // if lantern is not lit, draw it as opened
00110   if (is_open()) {
00111     sprite->set_action("off-open");
00112   }
00113 
00114 }

void Lantern::ungrab ( MovingObject object,
Direction  dir 
) [virtual]

Reimplemented from Rock.

Definition at line 117 of file lantern.cpp.

References is_open(), MovingSprite::sprite, and Rock::ungrab().

00118 {
00119   // if lantern is not lit, it was drawn as opened while grabbed. Now draw it as closed again
00120   if (is_open()) {
00121     sprite->set_action("off");
00122   }
00123 
00124   Rock::ungrab(object, dir);
00125 }

bool Lantern::is_open (  ) 

returns true if lamp is currently open

Definition at line 128 of file lantern.cpp.

References Color::blue, Rock::grabbed, Color::green, lightcolor, and Color::red.

Referenced by WillOWisp::collides(), TreeWillOWisp::collides(), collision(), grab(), and ungrab().

00129 {
00130   return ((grabbed) && lightcolor.red == 0 && lightcolor.green == 0 && lightcolor.blue == 0);
00131 }

Color Lantern::get_color (  )  const [inline]

returns the lamp's color

Definition at line 46 of file lantern.hpp.

References lightcolor.

Referenced by GhostTree::collision().

00046                           {
00047     return lightcolor;
00048   }

void Lantern::updateColor (  )  [private]

Definition at line 58 of file lantern.cpp.

References Color::blue, Color::green, lightcolor, lightsprite, Color::red, and MovingSprite::sprite.

Referenced by collision(), and Lantern().

00058                     {
00059   lightsprite->set_color(lightcolor);
00060   //Turn lantern off if light is black
00061   if(lightcolor.red == 0 && lightcolor.green == 0 && lightcolor.blue == 0){
00062     sprite->set_action("off");
00063   } else {
00064     sprite->set_action("normal");
00065     sprite->set_color(lightcolor);
00066   }
00067 }

Lantern& Lantern::operator= ( const Lantern  )  [private]


Member Data Documentation

Color Lantern::lightcolor [private]

Definition at line 51 of file lantern.hpp.

Referenced by collision(), get_color(), is_open(), Lantern(), and updateColor().

SpritePtr Lantern::lightsprite [private]

Definition at line 52 of file lantern.hpp.

Referenced by draw(), Lantern(), and updateColor().


The documentation for this class was generated from the following files:
Generated on Mon Jun 9 03:38:31 2014 for SuperTux by  doxygen 1.5.1