00001 // SuperTux 00002 // Copyright (C) 2006 Matthias Braun <matze@braunis.de> 00003 // 00004 // This program is free software: you can redistribute it and/or modify 00005 // it under the terms of the GNU General Public License as published by 00006 // the Free Software Foundation, either version 3 of the License, or 00007 // (at your option) any later version. 00008 // 00009 // This program is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 // GNU General Public License for more details. 00013 // 00014 // You should have received a copy of the GNU General Public License 00015 // along with this program. If not, see <http://www.gnu.org/licenses/>. 00016 00017 #include "object/invisible_wall.hpp" 00018 00019 #include "supertux/object_factory.hpp" 00020 #include "util/reader.hpp" 00021 00022 InvisibleWall::InvisibleWall(const Reader& lisp) : 00023 MovingSprite(lisp, "images/objects/invisible/invisible.sprite", LAYER_TILES, COLGROUP_STATIC), 00024 physic(), 00025 width(32), 00026 height(32) 00027 { 00028 lisp.get("width", width); 00029 lisp.get("height", height); 00030 bbox.set_size(width, height); 00031 } 00032 00033 HitResponse 00034 InvisibleWall::collision(GameObject& , const CollisionHit& ) 00035 { 00036 return FORCE_MOVE; 00037 } 00038 00039 /* EOF */