src/object/invisible_wall.cpp

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00001 //  SuperTux
00002 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #include "object/invisible_wall.hpp"
00018 
00019 #include "supertux/object_factory.hpp"
00020 #include "util/reader.hpp"
00021 
00022 InvisibleWall::InvisibleWall(const Reader& lisp) :
00023   MovingSprite(lisp, "images/objects/invisible/invisible.sprite", LAYER_TILES, COLGROUP_STATIC), 
00024   physic(),
00025   width(32), 
00026   height(32)
00027 {
00028   lisp.get("width", width);
00029   lisp.get("height", height);
00030   bbox.set_size(width, height);
00031 }
00032 
00033 HitResponse
00034 InvisibleWall::collision(GameObject& , const CollisionHit& )
00035 {
00036   return FORCE_MOVE;
00037 }
00038 
00039 /* EOF */

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