src/badguy/mriceblock.hpp

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00001 //  SuperTux
00002 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #ifndef HEADER_SUPERTUX_BADGUY_MRICEBLOCK_HPP
00018 #define HEADER_SUPERTUX_BADGUY_MRICEBLOCK_HPP
00019 
00020 #include "badguy/walking_badguy.hpp"
00021 #include "object/portable.hpp"
00022 
00023 class MrIceBlock : public WalkingBadguy, 
00024                    public Portable
00025 {
00026 public:
00027   MrIceBlock(const Reader& reader);
00028   MrIceBlock(const Vector& pos, Direction d);
00029 
00030   void initialize();
00031   HitResponse collision(GameObject& object, const CollisionHit& hit);
00032   void collision_solid(const CollisionHit& hit);
00033   HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
00034   HitResponse collision_player(Player& player, const CollisionHit& hit);
00035 
00036   void active_update(float elapsed_time);
00037 
00038   void grab(MovingObject& object, const Vector& pos, Direction dir);
00039   void ungrab(MovingObject& object, Direction dir);
00040   bool is_portable() const;
00041 
00042   bool can_break();
00043 
00044 protected:
00045   enum IceState {
00046     ICESTATE_NORMAL,
00047     ICESTATE_FLAT,
00048     ICESTATE_GRABBED,
00049     ICESTATE_KICKED
00050   };
00051 
00052 protected:
00053   bool collision_squished(GameObject& object);
00054   void set_state(IceState state, bool up = false);
00055 
00056 private:
00057   IceState ice_state;
00058   Timer nokick_timer;
00059   Timer flat_timer;
00060   int squishcount;
00061 };
00062 
00063 #endif
00064 
00065 /* EOF */

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