MrIceBlock Class Reference

#include <mriceblock.hpp>

Inherits WalkingBadguy, and Portable.

List of all members.

Public Member Functions

 MrIceBlock (const Reader &reader)
 MrIceBlock (const Vector &pos, Direction d)
void initialize ()
 called immediately before the first call to initialize
HitResponse collision (GameObject &object, const CollisionHit &hit)
 Called when a collision with another object occurred.
void collision_solid (const CollisionHit &hit)
 Called when the badguy collided with solid ground.
HitResponse collision_badguy (BadGuy &badguy, const CollisionHit &hit)
 Called when the badguy collided with another badguy.
HitResponse collision_player (Player &player, const CollisionHit &hit)
 Called when the badguy collided with a player.
void active_update (float elapsed_time)
 called each frame when the badguy is activated.
void grab (MovingObject &object, const Vector &pos, Direction dir)
 called each frame when the object has been grabbed.
void ungrab (MovingObject &object, Direction dir)
bool is_portable () const
bool can_break ()
 True if this badguy can break bricks or open bonusblocks in his current form.

Protected Types

enum  IceState { ICESTATE_NORMAL, ICESTATE_FLAT, ICESTATE_GRABBED, ICESTATE_KICKED }

Protected Member Functions

bool collision_squished (GameObject &object)
 Called when the player hit the badguy from above.
void set_state (IceState state, bool up=false)

Private Attributes

IceState ice_state
Timer nokick_timer
Timer flat_timer
int squishcount


Detailed Description

Definition at line 23 of file mriceblock.hpp.


Member Enumeration Documentation

enum MrIceBlock::IceState [protected]

Enumerator:
ICESTATE_NORMAL 
ICESTATE_FLAT 
ICESTATE_GRABBED 
ICESTATE_KICKED 

Definition at line 45 of file mriceblock.hpp.

00045                 {
00046     ICESTATE_NORMAL,
00047     ICESTATE_FLAT,
00048     ICESTATE_GRABBED,
00049     ICESTATE_KICKED
00050   };


Constructor & Destructor Documentation

MrIceBlock::MrIceBlock ( const Reader reader  ) 

Definition at line 32 of file mriceblock.cpp.

References WalkingBadguy::max_drop_height, SoundManager::preload(), sound_manager, and WalkingBadguy::walk_speed.

00032                                            :
00033   WalkingBadguy(reader, "images/creatures/mr_iceblock/mr_iceblock.sprite", "left", "right"), 
00034   ice_state(ICESTATE_NORMAL), 
00035   nokick_timer(),
00036   flat_timer(),
00037   squishcount(0)
00038 {
00039   walk_speed = 80;
00040   max_drop_height = 600;
00041   sound_manager->preload("sounds/iceblock_bump.wav");
00042   sound_manager->preload("sounds/stomp.wav");
00043   sound_manager->preload("sounds/kick.wav");
00044 }

MrIceBlock::MrIceBlock ( const Vector pos,
Direction  d 
)

Definition at line 46 of file mriceblock.cpp.

References WalkingBadguy::max_drop_height, SoundManager::preload(), sound_manager, and WalkingBadguy::walk_speed.

00046                                                      :
00047   WalkingBadguy(pos, d, "images/creatures/mr_iceblock/mr_iceblock.sprite", "left", "right"), 
00048   ice_state(ICESTATE_NORMAL), 
00049   nokick_timer(),
00050   flat_timer(),
00051   squishcount(0)
00052 {
00053   walk_speed = 80;
00054   max_drop_height = 600;
00055   sound_manager->preload("sounds/iceblock_bump.wav");
00056   sound_manager->preload("sounds/stomp.wav");
00057   sound_manager->preload("sounds/kick.wav");
00058 }


Member Function Documentation

void MrIceBlock::initialize (  )  [virtual]

called immediately before the first call to initialize

Reimplemented from WalkingBadguy.

Definition at line 61 of file mriceblock.cpp.

References ICESTATE_NORMAL, WalkingBadguy::initialize(), and set_state().

00062 {
00063   WalkingBadguy::initialize();
00064   set_state(ICESTATE_NORMAL);
00065 }

HitResponse MrIceBlock::collision ( GameObject object,
const CollisionHit hit 
) [virtual]

Called when a collision with another object occurred.

The default implementation calls collision_player, collision_solid, collision_badguy and collision_squished

Reimplemented from BadGuy.

Definition at line 125 of file mriceblock.cpp.

References BadGuy::collision(), FORCE_MOVE, ice_state, and ICESTATE_GRABBED.

00126 {
00127   if(ice_state == ICESTATE_GRABBED)
00128     return FORCE_MOVE;
00129 
00130   return BadGuy::collision(object, hit);
00131 }

void MrIceBlock::collision_solid ( const CollisionHit hit  )  [virtual]

Called when the badguy collided with solid ground.

Reimplemented from WalkingBadguy.

Definition at line 92 of file mriceblock.cpp.

References CollisionHit::bottom, WalkingBadguy::collision_solid(), BadGuy::dir, MovingObject::get_pos(), Physic::get_velocity_x(), ice_state, ICESTATE_FLAT, ICESTATE_GRABBED, ICESTATE_KICKED, ICESTATE_NORMAL, LEFT, BadGuy::physic, SoundManager::play(), RIGHT, MovingSprite::set_action(), set_state(), Physic::set_velocity_x(), Physic::set_velocity_y(), sound_manager, CollisionHit::top, BadGuy::update_on_ground_flag(), and WalkingBadguy::walk_speed.

00093 {
00094   update_on_ground_flag(hit);
00095 
00096   if(hit.top || hit.bottom) { // floor or roof
00097     physic.set_velocity_y(0);
00098   }
00099 
00100   // hit left or right
00101   switch(ice_state) {
00102     case ICESTATE_NORMAL:
00103       WalkingBadguy::collision_solid(hit);
00104       break;
00105     case ICESTATE_KICKED: {
00106       if((hit.right && dir == RIGHT) || (hit.left && dir == LEFT)) {
00107         dir = (dir == LEFT) ? RIGHT : LEFT;
00108         sound_manager->play("sounds/iceblock_bump.wav", get_pos());
00109         physic.set_velocity_x(-physic.get_velocity_x()*.975);
00110       }
00111       this->set_action(dir == LEFT ? "flat-left" : "flat-right", /* loops = */ -1);
00112       if(fabsf(physic.get_velocity_x()) < walk_speed*1.5)
00113         set_state(ICESTATE_NORMAL);
00114       break;
00115     }
00116     case ICESTATE_FLAT:
00117       physic.set_velocity_x(0);
00118       break;
00119     case ICESTATE_GRABBED:
00120       break;
00121   }
00122 }

HitResponse MrIceBlock::collision_badguy ( BadGuy badguy,
const CollisionHit hit 
) [virtual]

Called when the badguy collided with another badguy.

Reimplemented from WalkingBadguy.

Definition at line 155 of file mriceblock.cpp.

References ABORT_MOVE, WalkingBadguy::collision_badguy(), FORCE_MOVE, ice_state, ICESTATE_FLAT, ICESTATE_KICKED, and ICESTATE_NORMAL.

00156 {
00157   switch(ice_state) {
00158     case ICESTATE_NORMAL:
00159       return WalkingBadguy::collision_badguy(badguy, hit);
00160     case ICESTATE_FLAT:
00161       return FORCE_MOVE;
00162     case ICESTATE_KICKED:
00163       badguy.kill_fall();
00164       return FORCE_MOVE;
00165     default:
00166       assert(false);
00167   }
00168 
00169   return ABORT_MOVE;
00170 }

HitResponse MrIceBlock::collision_player ( Player player,
const CollisionHit hit 
) [virtual]

Called when the badguy collided with a player.

Reimplemented from BadGuy.

Definition at line 134 of file mriceblock.cpp.

References BadGuy::collision_player(), BadGuy::dir, FORCE_MOVE, BadGuy::get_state(), ice_state, ICESTATE_FLAT, ICESTATE_KICKED, Player::kick(), LEFT, CollisionHit::left, CollisionHit::right, RIGHT, set_state(), and BadGuy::STATE_ACTIVE.

00135 {
00136   // handle kicks from left or right side
00137   if(ice_state == ICESTATE_FLAT && get_state() == STATE_ACTIVE) {
00138     if(hit.left) {
00139       dir = RIGHT;
00140       player.kick();
00141       set_state(ICESTATE_KICKED);
00142       return FORCE_MOVE;
00143     } else if(hit.right) {
00144       dir = LEFT;
00145       player.kick();
00146       set_state(ICESTATE_KICKED);
00147       return FORCE_MOVE;
00148     }
00149   }
00150 
00151   return BadGuy::collision_player(player, hit);
00152 }

void MrIceBlock::active_update ( float  elapsed_time  )  [virtual]

called each frame when the badguy is activated.

Reimplemented from WalkingBadguy.

Definition at line 68 of file mriceblock.cpp.

References BadGuy::active_update(), WalkingBadguy::active_update(), Timer::check(), flat_timer, ice_state, ICESTATE_FLAT, ICESTATE_GRABBED, ICESTATE_NORMAL, and set_state().

00069 {
00070   if(ice_state == ICESTATE_GRABBED)
00071     return;
00072 
00073   if(ice_state == ICESTATE_FLAT && flat_timer.check()) {
00074     set_state(ICESTATE_NORMAL);
00075   }
00076 
00077   if (ice_state == ICESTATE_NORMAL)
00078   {
00079     WalkingBadguy::active_update(elapsed_time);
00080     return;
00081   }
00082 
00083   BadGuy::active_update(elapsed_time);
00084 }

void MrIceBlock::grab ( MovingObject object,
const Vector pos,
Direction  dir 
) [virtual]

called each frame when the object has been grabbed.

Implements Portable.

Definition at line 264 of file mriceblock.cpp.

References COLGROUP_DISABLED, MovingObject::get_pos(), ICESTATE_GRABBED, LEFT, MovingObject::movement, MovingSprite::set_action(), BadGuy::set_colgroup_active(), and set_state().

00265 {
00266   movement = pos - get_pos();
00267   this->dir = dir;
00268   this->set_action(dir == LEFT ? "flat-left" : "flat-right", /* loops = */ -1);
00269   set_state(ICESTATE_GRABBED);
00270   set_colgroup_active(COLGROUP_DISABLED);
00271 }

void MrIceBlock::ungrab ( MovingObject object,
Direction  dir 
) [virtual]

Reimplemented from Portable.

Definition at line 274 of file mriceblock.cpp.

References COLGROUP_MOVING, ICESTATE_FLAT, ICESTATE_KICKED, BadGuy::set_colgroup_active(), set_state(), and UP.

00275 {
00276   if(dir == UP) {
00277     set_state(ICESTATE_FLAT, true);
00278   } else {
00279     this->dir = dir;
00280     set_state(ICESTATE_KICKED);
00281   }
00282   set_colgroup_active(COLGROUP_MOVING);
00283 }

bool MrIceBlock::is_portable (  )  const [virtual]

Reimplemented from Portable.

Definition at line 286 of file mriceblock.cpp.

References ice_state, and ICESTATE_FLAT.

00287 {
00288   return ice_state == ICESTATE_FLAT;
00289 }

bool MrIceBlock::can_break (  )  [virtual]

True if this badguy can break bricks or open bonusblocks in his current form.

Reimplemented from BadGuy.

Definition at line 87 of file mriceblock.cpp.

References ice_state, and ICESTATE_KICKED.

00087                      {
00088   return ice_state == ICESTATE_KICKED;
00089 }

bool MrIceBlock::collision_squished ( GameObject object  )  [protected, virtual]

Called when the player hit the badguy from above.

You should return true if the badguy was squished, false if squishing wasn't possible

Reimplemented from BadGuy.

Definition at line 173 of file mriceblock.cpp.

References Player::bounce(), Timer::check(), BadGuy::dir, Player::does_buttjump, MovingObject::get_pos(), ice_state, ICESTATE_FLAT, ICESTATE_GRABBED, ICESTATE_KICKED, ICESTATE_NORMAL, Player::is_invincible(), BadGuy::kill_fall(), LEFT, MAXSQUISHES, NOKICK_TIME, nokick_timer, RIGHT, set_state(), squishcount, Timer::start(), and Vector::x.

00174 {
00175   Player* player = dynamic_cast<Player*>(&object);
00176   if(player && (player->does_buttjump || player->is_invincible())) {
00177     player->bounce(*this);
00178     kill_fall();
00179     return true;
00180   }
00181 
00182   switch(ice_state) {
00183     case ICESTATE_KICKED:
00184     {
00185       BadGuy* badguy = dynamic_cast<BadGuy*>(&object);
00186       if (badguy) {
00187         badguy->kill_fall();
00188         break;
00189       }
00190     }
00191 
00192     // fall through
00193     case ICESTATE_NORMAL:
00194     {
00195       squishcount++;
00196       if (squishcount >= MAXSQUISHES) {
00197         kill_fall();
00198         return true;
00199       }
00200     }
00201 
00202     set_state(ICESTATE_FLAT);
00203     nokick_timer.start(NOKICK_TIME);
00204     break;
00205     case ICESTATE_FLAT:
00206     {
00207       MovingObject* movingobject = dynamic_cast<MovingObject*>(&object);
00208       if (movingobject && (movingobject->get_pos().x < get_pos().x)) {
00209         dir = RIGHT;
00210       } else {
00211         dir = LEFT;
00212       }
00213     }
00214     if (nokick_timer.check()) set_state(ICESTATE_KICKED);
00215     break;
00216     case ICESTATE_GRABBED:
00217       assert(false);
00218       break;
00219   }
00220 
00221   if (player) player->bounce(*this);
00222   return true;
00223 }

void MrIceBlock::set_state ( IceState  state,
bool  up = false 
) [protected]

Definition at line 226 of file mriceblock.cpp.

References MovingObject::bbox, BadGuy::dir, flat_timer, MovingObject::get_pos(), ice_state, ICESTATE_FLAT, ICESTATE_GRABBED, ICESTATE_KICKED, ICESTATE_NORMAL, WalkingBadguy::initialize(), KICKSPEED, LEFT, BadGuy::physic, SoundManager::play(), MovingSprite::set_action(), Rectf::set_size(), Physic::set_velocity_x(), Physic::set_velocity_y(), sound_manager, Timer::start(), and Timer::stop().

Referenced by active_update(), collision_player(), collision_solid(), collision_squished(), grab(), initialize(), and ungrab().

00227 {
00228   if(ice_state == state)
00229     return;
00230 
00231   switch(state) {
00232     case ICESTATE_NORMAL:
00233       WalkingBadguy::initialize();
00234       break;
00235     case ICESTATE_FLAT:
00236       if(up) {
00237         physic.set_velocity_y(-KICKSPEED);
00238       } else {
00239         sound_manager->play("sounds/stomp.wav", get_pos());
00240         physic.set_velocity_x(0);
00241         physic.set_velocity_y(0);
00242       }
00243       this->set_action(dir == LEFT ? "flat-left" : "flat-right", /* loops = */ -1);
00244       flat_timer.start(4);
00245       break;
00246     case ICESTATE_KICKED:
00247       sound_manager->play("sounds/kick.wav", get_pos());
00248 
00249       physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED);
00250       this->set_action(dir == LEFT ? "flat-left" : "flat-right", /* loops = */ -1);
00251       // we should slide above 1 block holes now...
00252       bbox.set_size(34, 31.8f);
00253       break;
00254     case ICESTATE_GRABBED:
00255       flat_timer.stop();
00256       break;
00257     default:
00258       assert(false);
00259   }
00260   ice_state = state;
00261 }


Member Data Documentation

IceState MrIceBlock::ice_state [private]

Definition at line 57 of file mriceblock.hpp.

Referenced by active_update(), can_break(), collision(), collision_badguy(), collision_player(), collision_solid(), collision_squished(), is_portable(), and set_state().

Timer MrIceBlock::nokick_timer [private]

Definition at line 58 of file mriceblock.hpp.

Referenced by collision_squished().

Timer MrIceBlock::flat_timer [private]

Definition at line 59 of file mriceblock.hpp.

Referenced by active_update(), and set_state().

int MrIceBlock::squishcount [private]

Definition at line 60 of file mriceblock.hpp.

Referenced by collision_squished().


The documentation for this class was generated from the following files:
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