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00017 #include <math.h>
00018
00019 #include "object/tilemap.hpp"
00020 #include "scripting/squirrel_util.hpp"
00021 #include "scripting/tilemap.hpp"
00022 #include "supertux/globals.hpp"
00023 #include "supertux/object_factory.hpp"
00024 #include "supertux/tile_manager.hpp"
00025 #include "supertux/tile_set.hpp"
00026 #include "util/reader.hpp"
00027
00028 TileMap::TileMap(const TileSet *new_tileset) :
00029 tileset(new_tileset),
00030 tiles(),
00031 real_solid(false),
00032 effective_solid(false),
00033 speed_x(1),
00034 speed_y(1),
00035 width(0),
00036 height(0),
00037 z_pos(0),
00038 offset(Vector(0,0)),
00039 movement(0,0),
00040 drawing_effect(NO_EFFECT),
00041 alpha(1.0),
00042 current_alpha(1.0),
00043 remaining_fade_time(0),
00044 path(),
00045 walker(),
00046 draw_target(DrawingContext::NORMAL)
00047 {
00048 }
00049
00050 TileMap::TileMap(const Reader& reader) :
00051 tileset(),
00052 tiles(),
00053 real_solid(false),
00054 effective_solid(false),
00055 speed_x(1),
00056 speed_y(1),
00057 width(-1),
00058 height(-1),
00059 z_pos(0),
00060 offset(Vector(0,0)),
00061 movement(Vector(0,0)),
00062 drawing_effect(NO_EFFECT),
00063 alpha(1.0),
00064 current_alpha(1.0),
00065 remaining_fade_time(0),
00066 path(),
00067 walker(),
00068 draw_target(DrawingContext::NORMAL)
00069 {
00070 tileset = current_tileset;
00071 assert(tileset != NULL);
00072
00073 reader.get("name", name);
00074 reader.get("solid", real_solid);
00075 reader.get("speed", speed_x);
00076 reader.get("speed-y", speed_y);
00077
00078 z_pos = reader_get_layer (reader, 0);
00079
00080 if(real_solid && ((speed_x != 1) || (speed_y != 1))) {
00081 log_warning << "Speed of solid tilemap is not 1. fixing" << std::endl;
00082 speed_x = 1;
00083 speed_y = 1;
00084 }
00085
00086 const lisp::Lisp* pathLisp = reader.get_lisp("path");
00087 if (pathLisp) {
00088 path.reset(new Path());
00089 path->read(*pathLisp);
00090 walker.reset(new PathWalker(path.get(), false));
00091 Vector v = path->get_base();
00092 set_offset(v);
00093 }
00094
00095 std::string draw_target_s = "normal";
00096 reader.get("draw-target", draw_target_s);
00097 if (draw_target_s == "normal") draw_target = DrawingContext::NORMAL;
00098 if (draw_target_s == "lightmap") draw_target = DrawingContext::LIGHTMAP;
00099
00100 if (reader.get("alpha", alpha)) {
00101 current_alpha = alpha;
00102 }
00103
00104
00105 effective_solid = real_solid;
00106 update_effective_solid ();
00107
00108 reader.get("width", width);
00109 reader.get("height", height);
00110 if(width < 0 || height < 0)
00111 throw std::runtime_error("Invalid/No width/height specified in tilemap.");
00112
00113 if(!reader.get("tiles", tiles))
00114 throw std::runtime_error("No tiles in tilemap.");
00115
00116 if(int(tiles.size()) != width*height) {
00117 throw std::runtime_error("wrong number of tiles in tilemap.");
00118 }
00119
00120 bool empty = true;
00121
00122
00123 for(Tiles::iterator i = tiles.begin(); i != tiles.end(); ++i) {
00124 if(*i != 0) {
00125 empty = false;
00126 }
00127
00128 tileset->get(*i);
00129 }
00130
00131 if(empty)
00132 log_info << "Tilemap '" << name << "', z-pos '" << z_pos << "' is empty." << std::endl;
00133 }
00134
00135 TileMap::TileMap(const TileSet *new_tileset, std::string name, int z_pos,
00136 bool solid, size_t width, size_t height) :
00137 tileset(new_tileset),
00138 tiles(),
00139 real_solid(solid),
00140 effective_solid(solid),
00141 speed_x(1),
00142 speed_y(1),
00143 width(0),
00144 height(0),
00145 z_pos(z_pos),
00146 offset(Vector(0,0)),
00147 movement(Vector(0,0)),
00148 drawing_effect(NO_EFFECT),
00149 alpha(1.0),
00150 current_alpha(1.0),
00151 remaining_fade_time(0),
00152 path(),
00153 walker(),
00154 draw_target(DrawingContext::NORMAL)
00155 {
00156 this->name = name;
00157
00158 if (this->z_pos > (LAYER_GUI - 100))
00159 this->z_pos = LAYER_GUI - 100;
00160
00161 resize(width, height);
00162 }
00163
00164 TileMap::~TileMap()
00165 {
00166 }
00167
00168 void
00169 TileMap::update(float elapsed_time)
00170 {
00171
00172 if (current_alpha != alpha) {
00173 remaining_fade_time = std::max(0.0f, remaining_fade_time - elapsed_time);
00174 if (remaining_fade_time == 0.0f) {
00175 current_alpha = alpha;
00176 } else {
00177 float amt = (alpha - current_alpha) / (remaining_fade_time / elapsed_time);
00178 if (amt > 0) current_alpha = std::min(current_alpha + amt, alpha);
00179 if (amt < 0) current_alpha = std::max(current_alpha + amt, alpha);
00180 }
00181 update_effective_solid ();
00182 }
00183
00184 movement = Vector(0,0);
00185
00186 if (walker.get()) {
00187 Vector v = walker->advance(elapsed_time);
00188 movement = v - get_offset();
00189 set_offset(v);
00190 }
00191 }
00192
00193 void
00194 TileMap::draw(DrawingContext& context)
00195 {
00196
00197 if (current_alpha == 0.0) return;
00198
00199 context.push_transform();
00200 if(draw_target != DrawingContext::NORMAL) {
00201 context.push_target();
00202 context.set_target(draw_target);
00203 }
00204
00205 if(drawing_effect != 0) context.set_drawing_effect(drawing_effect);
00206 if(current_alpha != 1.0) context.set_alpha(current_alpha);
00207
00208
00209
00210
00211
00212 float trans_x = roundf(context.get_translation().x);
00213 float trans_y = roundf(context.get_translation().y);
00214 context.set_translation(Vector(int(trans_x * speed_x),
00215 int(trans_y * speed_y)));
00216
00217 Rectf draw_rect = Rectf(context.get_translation(),
00218 context.get_translation() + Vector(SCREEN_WIDTH, SCREEN_HEIGHT));
00219 Rect t_draw_rect = get_tiles_overlapping(draw_rect);
00220 Vector start = get_tile_position(t_draw_rect.left, t_draw_rect.top);
00221
00222 Vector pos;
00223 int tx, ty;
00224
00225 for(pos.x = start.x, tx = t_draw_rect.left; tx < t_draw_rect.right; pos.x += 32, ++tx) {
00226 for(pos.y = start.y, ty = t_draw_rect.top; ty < t_draw_rect.bottom; pos.y += 32, ++ty) {
00227 int index = ty*width + tx;
00228 assert (index >= 0);
00229 assert (index < (width * height));
00230
00231 if (tiles[index] == 0) continue;
00232 const Tile* tile = tileset->get(tiles[index]);
00233 assert(tile != 0);
00234 tile->draw(context, pos, z_pos);
00235 }
00236 }
00237
00238 if(draw_target != DrawingContext::NORMAL) {
00239 context.pop_target();
00240 }
00241 context.pop_transform();
00242 }
00243
00244 void
00245 TileMap::goto_node(int node_no)
00246 {
00247 if (!walker.get()) return;
00248 walker->goto_node(node_no);
00249 }
00250
00251 void
00252 TileMap::start_moving()
00253 {
00254 if (!walker.get()) return;
00255 walker->start_moving();
00256 }
00257
00258 void
00259 TileMap::stop_moving()
00260 {
00261 if (!walker.get()) return;
00262 walker->stop_moving();
00263 }
00264
00265 void
00266 TileMap::expose(HSQUIRRELVM vm, SQInteger table_idx)
00267 {
00268 if (name.empty()) return;
00269 scripting::TileMap* _this = new scripting::TileMap(this);
00270 expose_object(vm, table_idx, _this, name, true);
00271 }
00272
00273 void
00274 TileMap::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
00275 {
00276 if (name.empty()) return;
00277 scripting::unexpose_object(vm, table_idx, name);
00278 }
00279
00280 void
00281 TileMap::set(int newwidth, int newheight, const std::vector<unsigned int>&newt,
00282 int new_z_pos, bool newsolid)
00283 {
00284 if(int(newt.size()) != newwidth * newheight)
00285 throw std::runtime_error("Wrong tilecount count.");
00286
00287 width = newwidth;
00288 height = newheight;
00289
00290 tiles.resize(newt.size());
00291 tiles = newt;
00292
00293 if (new_z_pos > (LAYER_GUI - 100))
00294 z_pos = LAYER_GUI - 100;
00295 else
00296 z_pos = new_z_pos;
00297 real_solid = newsolid;
00298 update_effective_solid ();
00299
00300
00301 for(Tiles::iterator i = tiles.begin(); i != tiles.end(); ++i)
00302 tileset->get(*i);
00303 }
00304
00305 void
00306 TileMap::resize(int new_width, int new_height, int fill_id)
00307 {
00308 if(new_width < width) {
00309
00310 for(int y = 0; y < height && y < new_height; ++y) {
00311 for(int x = 0; x < new_width; ++x) {
00312 tiles[y * new_width + x] = tiles[y * width + x];
00313 }
00314 }
00315 }
00316
00317 tiles.resize(new_width * new_height, fill_id);
00318
00319 if(new_width > width) {
00320
00321 for(int y = std::min(height, new_height)-1; y >= 0; --y) {
00322 for(int x = new_width-1; x >= 0; --x) {
00323 if(x >= width) {
00324 tiles[y * new_width + x] = fill_id;
00325 continue;
00326 }
00327
00328 tiles[y * new_width + x] = tiles[y * width + x];
00329 }
00330 }
00331 }
00332
00333 height = new_height;
00334 width = new_width;
00335 }
00336
00337 Rect
00338 TileMap::get_tiles_overlapping(const Rectf &rect) const
00339 {
00340 Rectf rect2 = rect;
00341 rect2.move(-offset);
00342
00343 int t_left = std::max(0 , int(floorf(rect2.get_left () / 32)));
00344 int t_right = std::min(width , int(ceilf (rect2.get_right () / 32)));
00345 int t_top = std::max(0 , int(floorf(rect2.get_top () / 32)));
00346 int t_bottom = std::min(height, int(ceilf (rect2.get_bottom() / 32)));
00347 return Rect(t_left, t_top, t_right, t_bottom);
00348 }
00349
00350 void
00351 TileMap::set_solid(bool solid)
00352 {
00353 this->real_solid = solid;
00354 update_effective_solid ();
00355 }
00356
00357 uint32_t
00358 TileMap::get_tile_id(int x, int y) const
00359 {
00360 if(x < 0 || x >= width || y < 0 || y >= height) {
00361
00362 return 0;
00363 }
00364
00365 return tiles[y*width + x];
00366 }
00367
00368 const Tile*
00369 TileMap::get_tile(int x, int y) const
00370 {
00371 uint32_t id = get_tile_id(x, y);
00372 return tileset->get(id);
00373 }
00374
00375 uint32_t
00376 TileMap::get_tile_id_at(const Vector& pos) const
00377 {
00378 Vector xy = (pos - offset) / 32;
00379 return get_tile_id(int(xy.x), int(xy.y));
00380 }
00381
00382 const Tile*
00383 TileMap::get_tile_at(const Vector& pos) const
00384 {
00385 uint32_t id = get_tile_id_at(pos);
00386 return tileset->get(id);
00387 }
00388
00389 void
00390 TileMap::change(int x, int y, uint32_t newtile)
00391 {
00392 assert(x >= 0 && x < width && y >= 0 && y < height);
00393 tiles[y*width + x] = newtile;
00394 }
00395
00396 void
00397 TileMap::change_at(const Vector& pos, uint32_t newtile)
00398 {
00399 Vector xy = (pos - offset) / 32;
00400 change(int(xy.x), int(xy.y), newtile);
00401 }
00402
00403 void
00404 TileMap::change_all(uint32_t oldtile, uint32_t newtile)
00405 {
00406 for (size_t x = 0; x < get_width(); x++) {
00407 for (size_t y = 0; y < get_height(); y++) {
00408 if (get_tile_id(x,y) != oldtile)
00409 continue;
00410
00411 change(x,y,newtile);
00412 }
00413 }
00414 }
00415
00416 void
00417 TileMap::fade(float alpha, float seconds)
00418 {
00419 this->alpha = alpha;
00420 this->remaining_fade_time = seconds;
00421 }
00422
00423 void
00424 TileMap::set_alpha(float alpha)
00425 {
00426 this->alpha = alpha;
00427 this->current_alpha = alpha;
00428 this->remaining_fade_time = 0;
00429 update_effective_solid ();
00430 }
00431
00432 float
00433 TileMap::get_alpha()
00434 {
00435 return this->current_alpha;
00436 }
00437
00438
00439
00440
00441 void
00442 TileMap::update_effective_solid (void)
00443 {
00444 if (!real_solid)
00445 effective_solid = false;
00446 else if (effective_solid && (current_alpha < .25))
00447 effective_solid = false;
00448 else if (!effective_solid && (current_alpha >= .75))
00449 effective_solid = true;
00450 }
00451
00452