src/object/wind.hpp

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00001 //  SuperTux - Wind
00002 //  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #ifndef HEADER_SUPERTUX_OBJECT_WIND_HPP
00018 #define HEADER_SUPERTUX_OBJECT_WIND_HPP
00019 
00020 #include "supertux/moving_object.hpp"
00021 #include "supertux/script_interface.hpp"
00022 #include "util/reader_fwd.hpp"
00023 
00024 class Player;
00025 
00029 class Wind : public MovingObject, 
00030              public ScriptInterface
00031 {
00032 public:
00033   Wind(const Reader& reader);
00034 
00035   void update(float elapsed_time);
00036   void draw(DrawingContext& context);
00037   HitResponse collision(GameObject& other, const CollisionHit& hit);
00038 
00047   void start();
00048 
00052   void stop();
00053 
00058   virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
00059   virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
00060 
00061 private:
00062   bool blowing; 
00063   Vector speed;
00064   float acceleration;
00065 
00066   float elapsed_time; 
00067 };
00068 
00069 #endif
00070 
00071 /* EOF */

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