00001 // SuperTux - Wind 00002 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> 00003 // 00004 // This program is free software: you can redistribute it and/or modify 00005 // it under the terms of the GNU General Public License as published by 00006 // the Free Software Foundation, either version 3 of the License, or 00007 // (at your option) any later version. 00008 // 00009 // This program is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 // GNU General Public License for more details. 00013 // 00014 // You should have received a copy of the GNU General Public License 00015 // along with this program. If not, see <http://www.gnu.org/licenses/>. 00016 00017 #ifndef HEADER_SUPERTUX_OBJECT_WIND_HPP 00018 #define HEADER_SUPERTUX_OBJECT_WIND_HPP 00019 00020 #include "supertux/moving_object.hpp" 00021 #include "supertux/script_interface.hpp" 00022 #include "util/reader_fwd.hpp" 00023 00024 class Player; 00025 00029 class Wind : public MovingObject, 00030 public ScriptInterface 00031 { 00032 public: 00033 Wind(const Reader& reader); 00034 00035 void update(float elapsed_time); 00036 void draw(DrawingContext& context); 00037 HitResponse collision(GameObject& other, const CollisionHit& hit); 00038 00047 void start(); 00048 00052 void stop(); 00053 00058 virtual void expose(HSQUIRRELVM vm, SQInteger table_idx); 00059 virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx); 00060 00061 private: 00062 bool blowing; 00063 Vector speed; 00064 float acceleration; 00065 00066 float elapsed_time; 00067 }; 00068 00069 #endif 00070 00071 /* EOF */