#include <memory>
#include "util/reader_fwd.hpp"
#include "util/writer_fwd.hpp"
#include "video/color.hpp"
#include "video/surface_ptr.hpp"
Go to the source code of this file.
Classes | |
class | PlayerStatus |
This class keeps player status between different game sessions (for example when switching maps in the worldmap). More... | |
Enumerations | |
enum | BonusType { NO_BONUS, GROWUP_BONUS, FIRE_BONUS, ICE_BONUS } |
Variables | |
static const float | BORDER_X = 10 |
static const float | BORDER_Y = 10 |
enum BonusType |
Definition at line 31 of file player_status.hpp.
00031 { 00032 NO_BONUS, GROWUP_BONUS, FIRE_BONUS, ICE_BONUS 00033 };
const float BORDER_X = 10 [static] |
Definition at line 28 of file player_status.hpp.
Referenced by PlayerStatus::draw(), ScreenManager::draw_fps(), and Yeti::draw_hit_points().
const float BORDER_Y = 10 [static] |
Definition at line 29 of file player_status.hpp.
Referenced by PlayerStatus::draw(), LevelTime::draw(), ScreenManager::draw_fps(), and Yeti::draw_hit_points().