src/supertux/player_status.hpp File Reference

#include <memory>
#include "util/reader_fwd.hpp"
#include "util/writer_fwd.hpp"
#include "video/color.hpp"
#include "video/surface_ptr.hpp"

Go to the source code of this file.

Classes

class  PlayerStatus
 This class keeps player status between different game sessions (for example when switching maps in the worldmap). More...

Enumerations

enum  BonusType { NO_BONUS, GROWUP_BONUS, FIRE_BONUS, ICE_BONUS }

Variables

static const float BORDER_X = 10
static const float BORDER_Y = 10


Enumeration Type Documentation

enum BonusType

Enumerator:
NO_BONUS 
GROWUP_BONUS 
FIRE_BONUS 
ICE_BONUS 

Definition at line 31 of file player_status.hpp.

00031                {
00032   NO_BONUS, GROWUP_BONUS, FIRE_BONUS, ICE_BONUS
00033 };


Variable Documentation

const float BORDER_X = 10 [static]

Definition at line 28 of file player_status.hpp.

Referenced by PlayerStatus::draw(), ScreenManager::draw_fps(), and Yeti::draw_hit_points().

const float BORDER_Y = 10 [static]

Definition at line 29 of file player_status.hpp.

Referenced by PlayerStatus::draw(), LevelTime::draw(), ScreenManager::draw_fps(), and Yeti::draw_hit_points().


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