#include "video/texture_manager.hpp"
#include <SDL_image.h>
#include <assert.h>
#include <iostream>
#include <sstream>
#include <stdexcept>
#include "math/rect.hpp"
#include "physfs/physfs_sdl.hpp"
#include "util/file_system.hpp"
#include "util/log.hpp"
#include "video/sdl_surface_ptr.hpp"
#include "video/texture.hpp"
#include "video/video_systems.hpp"
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