src/video/texture_manager.cpp

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00001 //  SuperTux
00002 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #include "video/texture_manager.hpp"
00018 
00019 #include <SDL_image.h>
00020 #include <assert.h>
00021 #include <iostream>
00022 #include <sstream>
00023 #include <stdexcept>
00024 
00025 #include "math/rect.hpp"
00026 #include "physfs/physfs_sdl.hpp"
00027 #include "util/file_system.hpp"
00028 #include "util/log.hpp"
00029 #include "video/sdl_surface_ptr.hpp"
00030 #include "video/texture.hpp"
00031 #include "video/video_systems.hpp"
00032 
00033 #ifdef HAVE_OPENGL
00034 #include "video/gl/gl_texture.hpp"
00035 #endif
00036 
00037 TextureManager::TextureManager() :
00038   image_textures()
00039 #ifdef HAVE_OPENGL
00040   ,textures(),
00041   saved_textures()
00042 #endif
00043 {
00044 }
00045 
00046 TextureManager::~TextureManager()
00047 {
00048   for(ImageTextures::iterator i = image_textures.begin(); i != image_textures.end(); ++i)
00049   {
00050     if(!i->second.expired())
00051     {
00052       log_warning << "Texture '" << i->first << "' not freed" << std::endl;
00053     }
00054   }
00055   image_textures.clear();
00056 }
00057 
00058 TexturePtr
00059 TextureManager::get(const std::string& _filename)
00060 {
00061   std::string filename = FileSystem::normalize(_filename);
00062   ImageTextures::iterator i = image_textures.find(filename);
00063 
00064   TexturePtr texture;
00065   if(i != image_textures.end())
00066     texture = i->second.lock();
00067 
00068   if(!texture) {
00069     texture = create_image_texture(filename);
00070     texture->cache_filename = filename;
00071     image_textures[filename] = texture;
00072   }
00073 
00074   return texture;
00075 }
00076 
00077 TexturePtr
00078 TextureManager::get(const std::string& filename, const Rect& rect)
00079 {
00080   // FIXME: implement caching
00081   return create_image_texture(filename, rect);
00082 }
00083 
00084 void
00085 TextureManager::reap_cache_entry(const std::string& filename)
00086 {
00087   ImageTextures::iterator i = image_textures.find(filename);
00088   assert(i != image_textures.end());
00089   assert(i->second.expired());
00090   image_textures.erase(i);
00091 }
00092 
00093 #ifdef HAVE_OPENGL
00094 void
00095 TextureManager::register_texture(GLTexture* texture)
00096 {
00097   textures.insert(texture);
00098 }
00099 
00100 void
00101 TextureManager::remove_texture(GLTexture* texture)
00102 {
00103   textures.erase(texture);
00104 }
00105 #endif
00106 
00107 TexturePtr
00108 TextureManager::create_image_texture(const std::string& filename, const Rect& rect)
00109 {
00110   try 
00111   {
00112     return create_image_texture_raw(filename, rect);
00113   }
00114   catch(const std::exception& err)
00115   {
00116     log_warning << "Couldn't load texture '" << filename << "' (now using dummy texture): " << err.what() << std::endl;
00117     return create_dummy_texture();
00118   }
00119 }
00120 
00121 TexturePtr
00122 TextureManager::create_image_texture_raw(const std::string& filename, const Rect& rect)
00123 {
00124   SDLSurfacePtr image(IMG_Load_RW(get_physfs_SDLRWops(filename), 1));
00125   if (!image)
00126   {
00127     std::ostringstream msg;
00128     msg << "Couldn't load image '" << filename << "' :" << SDL_GetError();
00129     throw std::runtime_error(msg.str());
00130   }
00131   else
00132   {
00133     SDLSurfacePtr subimage(SDL_CreateRGBSurfaceFrom(static_cast<uint8_t*>(image->pixels) + 
00134                                                     rect.top * image->pitch + 
00135                                                     rect.left * image->format->BytesPerPixel, 
00136 
00137                                                     rect.get_width(), rect.get_height(),
00138                                                     image->format->BitsPerPixel,
00139                                                     image->pitch,
00140                                                     image->format->Rmask,
00141                                                     image->format->Gmask,
00142                                                     image->format->Bmask,
00143                                                     image->format->Amask));
00144     if (!subimage)
00145     {
00146       throw std::runtime_error("SDL_CreateRGBSurfaceFrom() call failed");
00147     }
00148     else
00149     {
00150       if (image->format->palette)
00151       { // copy the image palette to subimage if present
00152         SDL_SetColors(subimage.get(), image->format->palette->colors, 0, image->format->palette->ncolors);
00153       }
00154 
00155       return VideoSystem::new_texture(subimage.get());
00156     }
00157   }
00158 }
00159 
00160 TexturePtr
00161 TextureManager::create_image_texture(const std::string& filename)
00162 {
00163   try 
00164   {
00165     return create_image_texture_raw(filename);
00166   }
00167   catch (const std::exception& err)
00168   {
00169     log_warning << "Couldn't load texture '" << filename << "' (now using dummy texture): " << err.what() << std::endl;
00170     return create_dummy_texture();
00171   }
00172 }
00173 
00174 TexturePtr
00175 TextureManager::create_image_texture_raw(const std::string& filename)
00176 {
00177   SDLSurfacePtr image(IMG_Load_RW(get_physfs_SDLRWops(filename), 1));
00178   if (!image) 
00179   {
00180     std::ostringstream msg;
00181     msg << "Couldn't load image '" << filename << "' :" << SDL_GetError();
00182     throw std::runtime_error(msg.str());
00183   }
00184   else
00185   {
00186     return VideoSystem::new_texture(image.get());
00187   }
00188 }
00189 
00190 TexturePtr
00191 TextureManager::create_dummy_texture()
00192 {
00193   const std::string dummy_texture_fname = "images/engine/missing.png";
00194  
00195   // on error, try loading placeholder file
00196   try 
00197   {
00198     TexturePtr tex = create_image_texture_raw(dummy_texture_fname);
00199     return tex;
00200   }
00201   catch (const std::exception& err) 
00202   {
00203     // on error (when loading placeholder), try using empty surface,
00204     // when that fails to, just give up
00205     SDLSurfacePtr image(SDL_CreateRGBSurface(0, 1024, 1024, 8, 0, 0, 0, 0));
00206     if (!image)
00207     {
00208       throw err;
00209     }
00210     else
00211     {
00212       log_warning << "Couldn't load texture '" << dummy_texture_fname << "' (now using empty one): " << err.what() << std::endl;
00213       return VideoSystem::new_texture(image.get());
00214     }
00215   }
00216 }
00217 
00218 #ifdef HAVE_OPENGL
00219 void
00220 TextureManager::save_textures()
00221 {
00222 #ifdef GL_PACK_ROW_LENGTH
00223   /* all this stuff is not support by OpenGL ES */
00224   glPixelStorei(GL_PACK_ROW_LENGTH, 0);
00225   glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
00226   glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
00227   glPixelStorei(GL_PACK_SKIP_ROWS, 0);
00228   glPixelStorei(GL_PACK_SKIP_IMAGES, 0);
00229 #endif
00230 
00231   glPixelStorei(GL_PACK_ALIGNMENT, 1);
00232   for(Textures::iterator i = textures.begin(); i != textures.end(); ++i) {
00233     save_texture(*i);
00234   }
00235   for(ImageTextures::iterator i = image_textures.begin();
00236       i != image_textures.end(); ++i) {
00237     save_texture(dynamic_cast<GLTexture*>(i->second.lock().get()));
00238   }
00239 }
00240 
00241 void
00242 TextureManager::save_texture(GLTexture* texture)
00243 {
00244   SavedTexture saved_texture;
00245   saved_texture.texture = texture;
00246   glBindTexture(GL_TEXTURE_2D, texture->get_handle());
00247 
00248   //this doesn't work with OpenGL ES (but we don't need it on the GP2X anyway)
00249 #ifndef GL_VERSION_ES_CM_1_0
00250   glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH,
00251                            &saved_texture.width);
00252   glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT,
00253                            &saved_texture.height);
00254   glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BORDER,
00255                            &saved_texture.border);
00256   glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
00257                       &saved_texture.min_filter);
00258   glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
00259                       &saved_texture.mag_filter);
00260   glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
00261                       &saved_texture.wrap_s);
00262   glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
00263                       &saved_texture.wrap_t);
00264 
00265   size_t pixelssize = saved_texture.width * saved_texture.height * 4;
00266   saved_texture.pixels = new char[pixelssize];
00267 
00268   glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE,
00269                 saved_texture.pixels);
00270 #endif
00271 
00272   saved_textures.push_back(saved_texture);
00273 
00274   glDeleteTextures(1, &(texture->get_handle()));
00275   texture->set_handle(0);
00276 
00277   assert_gl("retrieving texture for save");
00278 }
00279 
00280 void
00281 TextureManager::reload_textures()
00282 {
00283 #ifdef GL_UNPACK_ROW_LENGTH
00284   /* OpenGL ES doesn't support these */
00285   glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
00286   glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
00287   glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
00288   glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
00289   glPixelStorei(GL_UNPACK_SKIP_IMAGES, 0);
00290 #endif
00291   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
00292 
00293   for(std::vector<SavedTexture>::iterator i = saved_textures.begin();
00294       i != saved_textures.end(); ++i) {
00295     SavedTexture& saved_texture = *i;
00296 
00297     GLuint handle;
00298     glGenTextures(1, &handle);
00299     assert_gl("creating texture handle");
00300 
00301     glBindTexture(GL_TEXTURE_2D, handle);
00302     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
00303                  saved_texture.width, saved_texture.height,
00304                  saved_texture.border, GL_RGBA,
00305                  GL_UNSIGNED_BYTE, saved_texture.pixels);
00306     delete[] saved_texture.pixels;
00307     assert_gl("uploading texture pixel data");
00308 
00309     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
00310                     saved_texture.min_filter);
00311     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
00312                     saved_texture.mag_filter);
00313     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
00314                     saved_texture.wrap_s);
00315     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
00316                     saved_texture.wrap_t);
00317 
00318     assert_gl("setting texture_params");
00319     saved_texture.texture->set_handle(handle);
00320   }
00321 
00322   saved_textures.clear();
00323 }
00324 #endif
00325 
00326 /* EOF */

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