src/badguy/yeti_stalactite.cpp

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00001 //  SuperTux
00002 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #include "badguy/yeti_stalactite.hpp"
00018 
00019 #include "sprite/sprite.hpp"
00020 #include "supertux/object_factory.hpp"
00021 
00022 static const float YT_SHAKE_TIME = .8f;
00023 
00024 YetiStalactite::YetiStalactite(const Reader& lisp)
00025   : Stalactite(lisp)
00026 {
00027 }
00028 
00029 YetiStalactite::~YetiStalactite()
00030 {
00031 }
00032 
00033 void
00034 YetiStalactite::start_shaking()
00035 {
00036   timer.start(YT_SHAKE_TIME);
00037   state = STALACTITE_SHAKING;
00038   if(((int)get_pos().x / 32) % 2 == 0) {
00039     physic.set_velocity_y(100);
00040   }
00041 }
00042 
00043 bool
00044 YetiStalactite::is_hanging()
00045 {
00046   return state == STALACTITE_HANGING;
00047 }
00048 
00049 void
00050 YetiStalactite::active_update(float elapsed_time)
00051 {
00052   if(state == STALACTITE_HANGING)
00053     return;
00054 
00055   Stalactite::active_update(elapsed_time);
00056 }
00057 
00058 void
00059 YetiStalactite::update(float elapsed_time)
00060 {
00061   // Respawn instead of removing once squished
00062   if(get_state() == STATE_SQUISHED && check_state_timer()) {
00063     set_state(STATE_ACTIVE);
00064     state = STALACTITE_HANGING;
00065     // Hopefully we shouldn't come into contact with anything...
00066     sprite->set_action("normal");
00067     set_pos(start_position);
00068     set_colgroup_active(COLGROUP_TOUCHABLE);
00069   }
00070 
00071   // Call back to badguy to do normal stuff
00072   BadGuy::update(elapsed_time);
00073 }
00074 
00075 /* EOF */

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