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00017 #include "object/bonus_block.hpp"
00018
00019 #include "audio/sound_manager.hpp"
00020 #include "badguy/badguy.hpp"
00021 #include "lisp/list_iterator.hpp"
00022 #include "object/broken_brick.hpp"
00023 #include "object/flower.hpp"
00024 #include "object/bouncy_coin.hpp"
00025 #include "object/growup.hpp"
00026 #include "object/oneup.hpp"
00027 #include "object/player.hpp"
00028 #include "object/portable.hpp"
00029 #include "object/specialriser.hpp"
00030 #include "object/star.hpp"
00031 #include "sprite/sprite_manager.hpp"
00032 #include "supertux/constants.hpp"
00033 #include "supertux/level.hpp"
00034 #include "supertux/object_factory.hpp"
00035 #include "supertux/sector.hpp"
00036
00037 #include <stdexcept>
00038
00039 BonusBlock::BonusBlock(const Vector& pos, int data) :
00040 Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")),
00041 contents(),
00042 object(0)
00043 {
00044 bbox.set_pos(pos);
00045 sprite->set_action("normal");
00046 switch(data) {
00047 case 1: contents = CONTENT_COIN; break;
00048 case 2: contents = CONTENT_FIREGROW; break;
00049 case 3: contents = CONTENT_STAR; break;
00050 case 4: contents = CONTENT_1UP; break;
00051 case 5: contents = CONTENT_ICEGROW; break;
00052 default:
00053 log_warning << "Invalid box contents" << std::endl;
00054 contents = CONTENT_COIN;
00055 break;
00056 }
00057 }
00058
00059 BonusBlock::BonusBlock(const Reader& lisp) :
00060 Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")),
00061 contents(),
00062 object(0)
00063 {
00064 Vector pos;
00065
00066 contents = CONTENT_COIN;
00067 lisp::ListIterator iter(&lisp);
00068 while(iter.next()) {
00069 const std::string& token = iter.item();
00070 if(token == "x") {
00071 iter.value()->get(pos.x);
00072 } else if(token == "y") {
00073 iter.value()->get(pos.y);
00074 } else if(token == "contents") {
00075 std::string contentstring;
00076 iter.value()->get(contentstring);
00077 if(contentstring == "coin") {
00078 contents = CONTENT_COIN;
00079 } else if(contentstring == "firegrow") {
00080 contents = CONTENT_FIREGROW;
00081 } else if(contentstring == "icegrow") {
00082 contents = CONTENT_ICEGROW;
00083 } else if(contentstring == "star") {
00084 contents = CONTENT_STAR;
00085 } else if(contentstring == "1up") {
00086 contents = CONTENT_1UP;
00087 } else if(contentstring == "custom") {
00088 contents = CONTENT_CUSTOM;
00089 } else {
00090 log_warning << "Invalid box contents '" << contentstring << "'" << std::endl;
00091 }
00092 } else {
00093 if(contents == CONTENT_CUSTOM) {
00094 GameObject* game_object = ObjectFactory::instance().create(token, *(iter.lisp()));
00095 object = dynamic_cast<MovingObject*> (game_object);
00096 if(object == 0)
00097 throw std::runtime_error(
00098 "Only MovingObjects are allowed inside BonusBlocks");
00099 } else {
00100 log_warning << "Invalid element '" << token << "' in bonusblock" << std::endl;
00101 }
00102 }
00103 }
00104
00105 if(contents == CONTENT_CUSTOM && object == 0)
00106 throw std::runtime_error("Need to specify content object for custom block");
00107
00108 bbox.set_pos(pos);
00109 }
00110
00111 BonusBlock::~BonusBlock()
00112 {
00113 delete object;
00114 }
00115
00116 void
00117 BonusBlock::hit(Player & player)
00118 {
00119 try_open(&player);
00120 }
00121
00122 HitResponse
00123 BonusBlock::collision(GameObject& other, const CollisionHit& hit){
00124
00125 Player* player = dynamic_cast<Player*> (&other);
00126 if (player) {
00127 if (player->does_buttjump)
00128 try_open(player);
00129 }
00130
00131 BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
00132 if(badguy) {
00133
00134
00135
00136 if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + SHIFT_DELTA ) ){
00137 try_open(player);
00138 }
00139 }
00140 Portable* portable = dynamic_cast<Portable*> (&other);
00141 if(portable) {
00142 MovingObject* moving = dynamic_cast<MovingObject*> (&other);
00143 if(moving->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) {
00144 try_open(player);
00145 }
00146 }
00147 return Block::collision(other, hit);
00148 }
00149
00150 void
00151 BonusBlock::try_open(Player *player)
00152 {
00153 if(sprite->get_action() == "empty") {
00154 sound_manager->play("sounds/brick.wav");
00155 return;
00156 }
00157
00158 Sector* sector = Sector::current();
00159 assert(sector);
00160
00161 if (player == NULL)
00162 player = sector->player;
00163
00164 if (player == NULL)
00165 return;
00166
00167 Direction direction = (player->get_bbox().get_middle().x > get_bbox().get_middle().x) ? LEFT : RIGHT;
00168
00169 switch(contents) {
00170 case CONTENT_COIN:
00171 Sector::current()->add_object(new BouncyCoin(get_pos(), true));
00172 player->get_status()->add_coins(1);
00173 Sector::current()->get_level()->stats.coins++;
00174 break;
00175
00176 case CONTENT_FIREGROW:
00177 if(player->get_status()->bonus == NO_BONUS) {
00178 SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
00179 sector->add_object(riser);
00180 } else {
00181 SpecialRiser* riser = new SpecialRiser(
00182 get_pos(), new Flower(FIRE_BONUS));
00183 sector->add_object(riser);
00184 }
00185 sound_manager->play("sounds/upgrade.wav");
00186 break;
00187
00188 case CONTENT_ICEGROW:
00189 if(player->get_status()->bonus == NO_BONUS) {
00190 SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
00191 sector->add_object(riser);
00192 } else {
00193 SpecialRiser* riser = new SpecialRiser(
00194 get_pos(), new Flower(ICE_BONUS));
00195 sector->add_object(riser);
00196 }
00197 sound_manager->play("sounds/upgrade.wav");
00198 break;
00199
00200 case CONTENT_STAR:
00201 sector->add_object(new Star(get_pos() + Vector(0, -32), direction));
00202 break;
00203
00204 case CONTENT_1UP:
00205 sector->add_object(new OneUp(get_pos(), direction));
00206 break;
00207
00208 case CONTENT_CUSTOM:
00209 SpecialRiser* riser = new SpecialRiser(get_pos(), object);
00210 object = 0;
00211 sector->add_object(riser);
00212 sound_manager->play("sounds/upgrade.wav");
00213 break;
00214 }
00215
00216 start_bounce(player);
00217 sprite->set_action("empty");
00218 }
00219
00220 void
00221 Block::break_me()
00222 {
00223 Sector* sector = Sector::current();
00224 sector->add_object(
00225 new BrokenBrick(sprite->clone(), get_pos(), Vector(-100, -400)));
00226 sector->add_object(
00227 new BrokenBrick(sprite->clone(), get_pos() + Vector(0, 16),
00228 Vector(-150, -300)));
00229 sector->add_object(
00230 new BrokenBrick(sprite->clone(), get_pos() + Vector(16, 0),
00231 Vector(100, -400)));
00232 sector->add_object(
00233 new BrokenBrick(sprite->clone(), get_pos() + Vector(16, 16),
00234 Vector(150, -300)));
00235 remove_me();
00236 }
00237
00238