#include "object/bullet.hpp"
#include "object/camera.hpp"
#include "sprite/sprite_manager.hpp"
#include "supertux/globals.hpp"
#include "supertux/sector.hpp"
Go to the source code of this file.
Variables | |
const float | BULLET_XM = 600 |
const float | BULLET_STARTING_YM = 0 |
const float BULLET_STARTING_YM = 0 [static] |
Definition at line 25 of file bullet.cpp.
const float BULLET_XM = 600 [static] |