src/object/bullet.hpp

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00001 //  SuperTux
00002 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #ifndef HEADER_SUPERTUX_OBJECT_BULLET_HPP
00018 #define HEADER_SUPERTUX_OBJECT_BULLET_HPP
00019 
00020 #include "sprite/sprite.hpp"
00021 #include "supertux/moving_object.hpp"
00022 #include "supertux/physic.hpp"
00023 #include "supertux/player_status.hpp"
00024 
00025 class Bullet : public MovingObject
00026 {
00027 public:
00028   Bullet(const Vector& pos, float xm, int dir, BonusType type);
00029   ~Bullet();
00030 
00031   void update(float elapsed_time);
00032   void draw(DrawingContext& context);
00033   void collision_solid(const CollisionHit& hit);
00034   HitResponse collision(GameObject& other, const CollisionHit& hit);
00035 
00041   void ricochet(GameObject& other, const CollisionHit& hit);
00042 
00043   BonusType get_type()
00044   {
00045     return type;
00046   }
00047 
00048 private:
00049   Physic physic;
00050   int life_count;
00051   SpritePtr sprite;
00052   BonusType type;
00053 };
00054 
00055 #endif
00056 
00057 /* EOF */

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