00001 // SuperTux 00002 // Copyright (C) 2006 Matthias Braun <matze@braunis.de> 00003 // 00004 // This program is free software: you can redistribute it and/or modify 00005 // it under the terms of the GNU General Public License as published by 00006 // the Free Software Foundation, either version 3 of the License, or 00007 // (at your option) any later version. 00008 // 00009 // This program is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 // GNU General Public License for more details. 00013 // 00014 // You should have received a copy of the GNU General Public License 00015 // along with this program. If not, see <http://www.gnu.org/licenses/>. 00016 00017 #ifndef HEADER_SUPERTUX_OBJECT_BULLET_HPP 00018 #define HEADER_SUPERTUX_OBJECT_BULLET_HPP 00019 00020 #include "sprite/sprite.hpp" 00021 #include "supertux/moving_object.hpp" 00022 #include "supertux/physic.hpp" 00023 #include "supertux/player_status.hpp" 00024 00025 class Bullet : public MovingObject 00026 { 00027 public: 00028 Bullet(const Vector& pos, float xm, int dir, BonusType type); 00029 ~Bullet(); 00030 00031 void update(float elapsed_time); 00032 void draw(DrawingContext& context); 00033 void collision_solid(const CollisionHit& hit); 00034 HitResponse collision(GameObject& other, const CollisionHit& hit); 00035 00041 void ricochet(GameObject& other, const CollisionHit& hit); 00042 00043 BonusType get_type() 00044 { 00045 return type; 00046 } 00047 00048 private: 00049 Physic physic; 00050 int life_count; 00051 SpritePtr sprite; 00052 BonusType type; 00053 }; 00054 00055 #endif 00056 00057 /* EOF */