src/scripting/functions.cpp

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00001 //  SuperTux
00002 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #include "scripting/functions.hpp"
00018 
00019 #include "audio/sound_manager.hpp"
00020 #include "math/random_generator.hpp"
00021 #include "object/camera.hpp"
00022 #include "object/player.hpp"
00023 #include "physfs/ifile_stream.hpp"
00024 #include "supertux/fadeout.hpp"
00025 #include "supertux/game_session.hpp"
00026 #include "supertux/gameconfig.hpp"
00027 #include "supertux/globals.hpp"
00028 #include "supertux/screen_manager.hpp"
00029 #include "supertux/sector.hpp"
00030 #include "supertux/shrinkfade.hpp"
00031 #include "supertux/textscroller.hpp"
00032 #include "supertux/tile.hpp"
00033 #include "supertux/world.hpp"
00034 #include "util/gettext.hpp"
00035 #include "worldmap/tux.hpp"
00036 
00037 #include "scripting/squirrel_util.hpp"
00038 #include "scripting/time_scheduler.hpp"
00039 
00040 namespace scripting {
00041 
00042 SQInteger display(HSQUIRRELVM vm)
00043 {
00044   Console::output << squirrel2string(vm, -1) << std::endl;
00045   return 0;
00046 }
00047 
00048 void print_stacktrace(HSQUIRRELVM vm)
00049 {
00050   print_squirrel_stack(vm);
00051 }
00052 
00053 SQInteger get_current_thread(HSQUIRRELVM vm)
00054 {
00055   sq_pushobject(vm, vm_to_object(vm));
00056   return 1;
00057 }
00058 
00059 void wait(HSQUIRRELVM vm, float seconds)
00060 {
00061   TimeScheduler::instance->schedule_thread(vm, game_time + seconds);
00062 }
00063 
00064 void wait_for_screenswitch(HSQUIRRELVM vm)
00065 {
00066   g_screen_manager->waiting_threads.add(vm);
00067 }
00068 
00069 void exit_screen()
00070 {
00071   g_screen_manager->exit_screen();
00072 }
00073 
00074 void fadeout_screen(float seconds)
00075 {
00076   g_screen_manager->set_screen_fade(new FadeOut(seconds));
00077 }
00078 
00079 void shrink_screen(float dest_x, float dest_y, float seconds)
00080 {
00081   g_screen_manager->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds));
00082 }
00083 
00084 void abort_screenfade()
00085 {
00086   g_screen_manager->set_screen_fade(NULL);
00087 }
00088 
00089 std::string translate(const std::string& text)
00090 {
00091   return dictionary_manager->get_dictionary().translate(text);
00092 }
00093 
00094 void display_text_file(const std::string& filename)
00095 {
00096   g_screen_manager->push_screen(new TextScroller(filename));
00097 }
00098 
00099 void load_worldmap(const std::string& filename)
00100 {
00101   using namespace worldmap;
00102 
00103   if(World::current() == NULL)
00104     throw std::runtime_error("Can't start WorldMap without active world.");
00105 
00106   g_screen_manager->push_screen(new WorldMap(filename, World::current()->get_player_status()));
00107 }
00108 
00109 void load_level(const std::string& filename)
00110 {
00111   if(GameSession::current() == NULL)
00112     throw std::runtime_error("Can't start level without active level.");
00113 
00114   g_screen_manager->push_screen(new GameSession(filename, GameSession::current()->get_player_status()));
00115 }
00116 
00117 void import(HSQUIRRELVM vm, const std::string& filename)
00118 {
00119   IFileStream in(filename);
00120 
00121   if(SQ_FAILED(sq_compile(vm, squirrel_read_char, &in,
00122                           filename.c_str(), SQTrue)))
00123     throw SquirrelError(vm, "Couldn't parse script");
00124 
00125   sq_pushroottable(vm);
00126   if(SQ_FAILED(sq_call(vm, 1, SQFalse, SQTrue))) {
00127     sq_pop(vm, 1);
00128     throw SquirrelError(vm, "Couldn't execute script");
00129   }
00130   sq_pop(vm, 1);
00131 }
00132 
00133 void debug_collrects(bool enable)
00134 {
00135   Sector::show_collrects = enable;
00136 }
00137 
00138 void debug_show_fps(bool enable)
00139 {
00140   g_config->show_fps = enable;
00141 }
00142 
00143 void debug_draw_solids_only(bool enable)
00144 {
00145   Sector::draw_solids_only = enable;
00146 }
00147 
00148 void debug_draw_editor_images(bool enable)
00149 {
00150   Tile::draw_editor_images = enable;
00151 }
00152 
00153 void debug_worldmap_ghost(bool enable)
00154 {
00155   using namespace worldmap;
00156 
00157   if(WorldMap::current() == NULL)
00158     throw std::runtime_error("Can't change ghost mode without active WorldMap");
00159 
00160   WorldMap::current()->get_tux()->set_ghost_mode(enable);
00161 }
00162 
00163 void save_state()
00164 {
00165   using namespace worldmap;
00166 
00167   if(World::current() == NULL || WorldMap::current() == NULL)
00168     throw std::runtime_error("Can't save state without active World");
00169 
00170   WorldMap::current()->save_state();
00171   World::current()->save_state();
00172 }
00173 
00174 void update_worldmap()
00175 {
00176   using namespace worldmap;
00177 
00178   if(WorldMap::current() == NULL)
00179     throw std::runtime_error("Can't update Worldmap: none active");
00180 
00181   WorldMap::current()->load_state();
00182 }
00183 
00184 // not added to header, function to only be used by others
00185 // in this file
00186 bool validate_sector_player()
00187 {
00188   if (Sector::current() == 0)
00189   {
00190     log_info << "No current sector." << std::endl;
00191     return false;
00192   }
00193 
00194   if (Sector::current()->player == 0)
00195   {
00196     log_info << "No player." << std::endl;
00197     return false;
00198   }
00199   return true;
00200 }
00201 
00202 void play_music(const std::string& filename)
00203 {
00204   sound_manager->play_music(filename);
00205 }
00206 
00207 void play_sound(const std::string& filename)
00208 {
00209   sound_manager->play(filename);
00210 }
00211 
00212 void grease()
00213 {
00214   if (!validate_sector_player()) return;
00215   ::Player* tux = Sector::current()->player; // scripting::Player != ::Player
00216   tux->get_physic().set_velocity_x(tux->get_physic().get_velocity_x()*3);
00217 }
00218 
00219 void invincible()
00220 {
00221   if (!validate_sector_player()) return;
00222   ::Player* tux = Sector::current()->player;
00223   tux->invincible_timer.start(10000);
00224 }
00225 
00226 void ghost()
00227 {
00228   if (!validate_sector_player()) return;
00229   ::Player* tux = Sector::current()->player;
00230   tux->set_ghost_mode(true);
00231 }
00232 
00233 void mortal()
00234 {
00235   if (!validate_sector_player()) return;
00236   ::Player* tux = Sector::current()->player;
00237   tux->invincible_timer.stop();
00238   tux->set_ghost_mode(false);
00239 }
00240 
00241 void restart()
00242 {
00243   if (GameSession::current() == 0)
00244   {
00245     log_info << "No game session" << std::endl;
00246     return;
00247   }
00248   GameSession::current()->restart_level();
00249 }
00250 
00251 void whereami()
00252 {
00253   if (!validate_sector_player()) return;
00254   ::Player* tux = Sector::current()->player;
00255   log_info << "You are at x " << ((int) tux->get_pos().x) << ", y " << ((int) tux->get_pos().y) << std::endl;
00256 }
00257 
00258 void gotoend()
00259 {
00260   if (!validate_sector_player()) return;
00261   ::Player* tux = Sector::current()->player;
00262   tux->move(Vector(
00263               (Sector::current()->get_width()) - (SCREEN_WIDTH*2), 0));
00264   Sector::current()->camera->reset(
00265     Vector(tux->get_pos().x, tux->get_pos().y));
00266 }
00267 
00268 void camera()
00269 {
00270   if (!validate_sector_player()) return;
00271   log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl;
00272 }
00273 
00274 void set_gamma(float gamma) {
00275   SDL_SetGamma(gamma, gamma, gamma);
00276 }
00277 
00278 void quit()
00279 {
00280   g_screen_manager->quit();
00281 }
00282 
00283 int rand()
00284 {
00285   return gameRandom.rand();
00286 }
00287 
00288 void set_game_speed(float speed)
00289 {
00290   ::g_game_speed = speed;
00291 }
00292 
00293 void record_demo(const std::string& filename)
00294 {
00295   if (GameSession::current() == 0)
00296   {
00297     log_info << "No game session" << std::endl;
00298     return;
00299   }
00300   GameSession::current()->restart_level();
00301   GameSession::current()->record_demo(filename);
00302 }
00303 
00304 void play_demo(const std::string& filename)
00305 {
00306   if (GameSession::current() == 0)
00307   {
00308     log_info << "No game session" << std::endl;
00309     return;
00310   }
00311   // Reset random seed
00312   g_config->random_seed = GameSession::current()->get_demo_random_seed(filename);
00313   g_config->random_seed = gameRandom.srand(g_config->random_seed);
00314   GameSession::current()->restart_level();
00315   GameSession::current()->play_demo(filename);
00316 }
00317 
00318 }
00319 
00320 /* EOF */

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