#include "badguy/kamikazesnowball.hpp"
#include "audio/sound_manager.hpp"
#include "sprite/sprite.hpp"
#include "supertux/object_factory.hpp"
Go to the source code of this file.
Variables | |
static const float | KAMIKAZE_SPEED = 200 |
const std::string | SPLAT_SOUND = "sounds/splat.wav" |
const float KAMIKAZE_SPEED = 200 [static] |
const std::string SPLAT_SOUND = "sounds/splat.wav" [static] |
Definition at line 29 of file kamikazesnowball.cpp.
Referenced by KamikazeSnowball::KamikazeSnowball(), and KamikazeSnowball::kill_collision().