00001 // SuperTux 00002 // Copyright (C) 2004 Ricardo Cruz <rick2@aeiou.pt> 00003 // Copyright (C) 2006 Matthias Braun <matze@braunis.de> 00004 // 00005 // This program is free software: you can redistribute it and/or modify 00006 // it under the terms of the GNU General Public License as published by 00007 // the Free Software Foundation, either version 3 of the License, or 00008 // (at your option) any later version. 00009 // 00010 // This program is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 // GNU General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU General Public License 00016 // along with this program. If not, see <http://www.gnu.org/licenses/>. 00017 00018 #ifndef HEADER_SUPERTUX_SUPERTUX_OBJECT_FACTORY_HPP 00019 #define HEADER_SUPERTUX_SUPERTUX_OBJECT_FACTORY_HPP 00020 00021 #include <map> 00022 #include <assert.h> 00023 00024 #include "supertux/direction.hpp" 00025 #include "util/reader_fwd.hpp" 00026 00027 class Vector; 00028 class GameObject; 00029 00030 class AbstractObjectFactory 00031 { 00032 public: 00033 virtual ~AbstractObjectFactory() 00034 { } 00035 00039 virtual GameObject* create(const Reader& reader) = 0; 00040 }; 00041 00042 template<class C> 00043 class ConcreteObjectFactory : public AbstractObjectFactory 00044 { 00045 public: 00046 ConcreteObjectFactory() {} 00047 ~ConcreteObjectFactory() {} 00048 00049 GameObject* create(const Reader& reader) 00050 { 00051 return new C(reader); 00052 } 00053 }; 00054 00055 class ObjectFactory 00056 { 00057 public: 00058 static ObjectFactory& instance(); 00059 00060 private: 00061 typedef std::map<std::string, AbstractObjectFactory*> Factories; 00062 Factories factories; 00063 00064 public: 00065 ObjectFactory(); 00066 ~ObjectFactory(); 00067 00068 GameObject* create(const std::string& name, const Reader& reader); 00069 GameObject* create(const std::string& name, const Vector& pos, const Direction dir = AUTO); 00070 00071 private: 00072 template<class C> 00073 void add_factory(const char* name) 00074 { 00075 assert(factories.find(name) == factories.end()); 00076 factories[name] = new ConcreteObjectFactory<C>(); 00077 } 00078 void init_factories(); 00079 }; 00080 00081 #endif 00082 00083 /* EOF */