#include "object/camera.hpp"
#include "object/magicblock.hpp"
#include "sprite/sprite.hpp"
#include "supertux/globals.hpp"
#include "supertux/object_factory.hpp"
#include "supertux/sector.hpp"
#include "util/reader.hpp"
Go to the source code of this file.
Variables | |
const float | MIN_INTENSITY = 0.8f |
const float | ALPHA_SOLID = 0.7f |
const float | ALPHA_NONSOLID = 0.3f |
const float | MIN_SOLIDTIME = 1.0f |
const float | SWITCH_DELAY = 0.1f |
seconds to wait for stable conditions until switching solidity |
const float ALPHA_NONSOLID = 0.3f [static] |
const float ALPHA_SOLID = 0.7f [static] |
Definition at line 33 of file magicblock.cpp.
Referenced by MagicBlock::MagicBlock(), and MagicBlock::update().
const float MIN_INTENSITY = 0.8f [static] |
const float MIN_SOLIDTIME = 1.0f [static] |
const float SWITCH_DELAY = 0.1f [static] |
seconds to wait for stable conditions until switching solidity
Definition at line 36 of file magicblock.cpp.
Referenced by MagicBlock::update().