#include <object_factory.hpp>
Inherited by ConcreteObjectFactory< C >.
Public Member Functions | |
virtual | ~AbstractObjectFactory () |
virtual GameObject * | create (const Reader &reader)=0 |
Creates a new gameobject from a lisp node. |
Definition at line 30 of file object_factory.hpp.
virtual AbstractObjectFactory::~AbstractObjectFactory | ( | ) | [inline, virtual] |
virtual GameObject* AbstractObjectFactory::create | ( | const Reader & | reader | ) | [pure virtual] |
Creates a new gameobject from a lisp node.
Remember to delete the objects later
Implemented in ConcreteObjectFactory< C >.