src/object/star.cpp

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00001 //  SuperTux
00002 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #include "object/player.hpp"
00018 #include "object/star.hpp"
00019 
00020 static const float INITIALJUMP = -400;
00021 static const float STAR_SPEED = 150;
00022 static const float JUMPSTAR_SPEED = -300;
00023 
00024 Star::Star(const Vector& pos, Direction direction) :
00025   MovingSprite(pos, "images/powerups/star/star.sprite", LAYER_OBJECTS, COLGROUP_MOVING),
00026   physic()
00027 {
00028   physic.set_velocity((direction == LEFT) ? -STAR_SPEED : STAR_SPEED, INITIALJUMP);
00029 }
00030 
00031 void
00032 Star::update(float elapsed_time)
00033 {
00034   movement = physic.get_movement(elapsed_time);
00035 }
00036 
00037 void
00038 Star::collision_solid(const CollisionHit& hit)
00039 {
00040   if(hit.bottom) {
00041     physic.set_velocity_y(JUMPSTAR_SPEED);
00042   } else if(hit.top) {
00043     physic.set_velocity_y(0);
00044   } else if(hit.left || hit.right) {
00045     physic.set_velocity_x(-physic.get_velocity_x());
00046   }
00047 }
00048 
00049 HitResponse
00050 Star::collision(GameObject& other, const CollisionHit& )
00051 {
00052   Player* player = dynamic_cast<Player*> (&other);
00053   if(player) {
00054     player->make_invincible();
00055     remove_me();
00056     return ABORT_MOVE;
00057   }
00058 
00059   return FORCE_MOVE;
00060 }
00061 
00062 /* EOF */

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