src/supertux/title_screen.cpp

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00001 //  SuperTux
00002 //  Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
00003 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00004 //
00005 //  This program is free software: you can redistribute it and/or modify
00006 //  it under the terms of the GNU General Public License as published by
00007 //  the Free Software Foundation, either version 3 of the License, or
00008 //  (at your option) any later version.
00009 //
00010 //  This program is distributed in the hope that it will be useful,
00011 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013 //  GNU General Public License for more details.
00014 //
00015 //  You should have received a copy of the GNU General Public License
00016 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00017 
00018 #include "supertux/title_screen.hpp"
00019 
00020 #include "audio/sound_manager.hpp"
00021 #include "gui/menu_manager.hpp"
00022 #include "lisp/parser.hpp"
00023 #include "object/camera.hpp"
00024 #include "object/player.hpp"
00025 #include "supertux/fadeout.hpp"
00026 #include "supertux/gameconfig.hpp"
00027 #include "supertux/globals.hpp"
00028 #include "supertux/screen_manager.hpp"
00029 #include "supertux/menu/addon_menu.hpp"
00030 #include "supertux/menu/contrib_world_menu.hpp"
00031 #include "supertux/menu/contrib_menu.hpp"
00032 #include "supertux/menu/main_menu.hpp"
00033 #include "supertux/resources.hpp"
00034 #include "supertux/sector.hpp"
00035 #include "supertux/textscroller.hpp"
00036 #include "supertux/world.hpp"
00037 #include "util/file_system.hpp"
00038 #include "util/gettext.hpp"
00039 #include "util/reader.hpp"
00040 #include "video/drawing_context.hpp"
00041 
00042 #include <sstream>
00043 #include <version.h>
00044 
00045 TitleScreen::TitleScreen(PlayerStatus* player_status) :
00046   main_menu(new MainMenu()),
00047   frame(),
00048   controller(),
00049   titlesession()
00050 {
00051   controller.reset(new CodeController());
00052   titlesession.reset(new GameSession("levels/misc/menu.stl", player_status));
00053 
00054   Player* player = titlesession->get_current_sector()->player;
00055   player->set_controller(controller.get());
00056   player->set_speedlimit(230); //MAX_WALK_XM
00057 
00058   frame = Surface::create("images/engine/menu/frame.png");
00059 }
00060 
00061 std::string
00062 TitleScreen::get_level_name(const std::string& filename)
00063 {
00064   try {
00065     lisp::Parser parser;
00066     const lisp::Lisp* root = parser.parse(filename);
00067 
00068     const lisp::Lisp* level = root->get_lisp("supertux-level");
00069     if(!level)
00070       return "";
00071 
00072     std::string name;
00073     level->get("name", name);
00074     return name;
00075   } catch(std::exception& e) {
00076     log_warning << "Problem getting name of '" << filename << "': "
00077                 << e.what() << std::endl;
00078     return "";
00079   }
00080 }
00081 
00082 void
00083 TitleScreen::make_tux_jump()
00084 {
00085   static bool jumpWasReleased = true;
00086   Sector* sector  = titlesession->get_current_sector();
00087   Player* tux = sector->player;
00088 
00089   controller->update();
00090   controller->press(Controller::RIGHT);
00091 
00092   // Check if we should press the jump button
00093   Rectf lookahead = tux->get_bbox();
00094   lookahead.p2.x += 96;
00095   bool pathBlocked = !sector->is_free_of_statics(lookahead);
00096   if ((pathBlocked && jumpWasReleased) || !tux->on_ground()) {
00097     controller->press(Controller::JUMP);
00098     jumpWasReleased = false;
00099   } else {
00100     jumpWasReleased = true;
00101   }
00102 
00103   // Wrap around at the end of the level back to the beginning
00104   if(sector->get_width() - 320 < tux->get_pos().x) {
00105     sector->activate("main");
00106     sector->camera->reset(tux->get_pos());
00107   }
00108 }
00109 
00110 TitleScreen::~TitleScreen()
00111 {
00112 }
00113 
00114 void
00115 TitleScreen::setup()
00116 {
00117   Sector* sector = titlesession->get_current_sector();
00118   if(Sector::current() != sector) {
00119     sector->play_music(LEVEL_MUSIC);
00120     sector->activate(sector->player->get_pos());
00121   }
00122 
00123   MenuManager::set_current(main_menu.get());
00124 }
00125 
00126 void
00127 TitleScreen::leave()
00128 {
00129   Sector* sector = titlesession->get_current_sector();
00130   sector->deactivate();
00131   MenuManager::set_current(NULL);
00132 }
00133 
00134 void
00135 TitleScreen::draw(DrawingContext& context)
00136 {
00137   Sector* sector  = titlesession->get_current_sector();
00138   sector->draw(context);
00139 
00140   // FIXME: Add something to scale the frame to the resolution of the screen
00141   //context.draw_surface(frame, Vector(0,0),LAYER_FOREGROUND1);
00142 
00143   context.draw_text(Resources::small_font, "SuperTux " PACKAGE_VERSION "\n",
00144                     Vector(5, SCREEN_HEIGHT - 50), ALIGN_LEFT, LAYER_FOREGROUND1);
00145   context.draw_text(Resources::small_font,
00146                     _(
00147                       "Copyright (c) 2003-2010 SuperTux Devel Team\n"
00148                       "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
00149                       "redistribute it under certain conditions; see the file COPYING for details.\n"
00150                       ),
00151                     Vector(5, SCREEN_HEIGHT - 50 + Resources::small_font->get_height() + 5),
00152                     ALIGN_LEFT, LAYER_FOREGROUND1);
00153 }
00154 
00155 void
00156 TitleScreen::update(float elapsed_time)
00157 {
00158   g_screen_manager->set_speed(0.6f);
00159   Sector* sector  = titlesession->get_current_sector();
00160   sector->update(elapsed_time);
00161 
00162   make_tux_jump();
00163 
00164   if (Menu* menu = MenuManager::current())
00165   {
00166     menu->check_menu();
00167   }
00168 
00169   // reopen menu if user closed it (so that the app doesn't close when user
00170   // accidently hit ESC)
00171   if(MenuManager::current() == 0 && g_screen_manager->has_no_pending_fadeout()) 
00172   {
00173     MenuManager::set_current(main_menu.get());
00174   }
00175 }
00176 
00177 void
00178 TitleScreen::start_game(World* world)
00179 {
00180   MenuManager::set_current(NULL);
00181 
00182   std::string basename = world->get_basedir();
00183   basename = basename.substr(0, basename.length()-1);
00184   std::string worlddirname = FileSystem::basename(basename);
00185   std::ostringstream stream;
00186   stream << "profile" << g_config->profile << "/" << worlddirname << ".stsg";
00187   std::string slotfile = stream.str();
00188 
00189   try 
00190   {
00191     world->set_savegame_filename(slotfile);
00192     world->run();
00193   } 
00194   catch(std::exception& e) 
00195   {
00196     log_fatal << "Couldn't start world: " << e.what() << std::endl;
00197   }
00198 }
00199 
00200 /* EOF */

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