#include "badguy/toad.hpp"
#include "audio/sound_manager.hpp"
#include "object/player.hpp"
#include "sprite/sprite.hpp"
#include "supertux/object_factory.hpp"
Go to the source code of this file.
Variables | |
const float | VERTICAL_SPEED = -450 |
y-speed when jumping | |
const float | HORIZONTAL_SPEED = 320 |
x-speed when jumping | |
const float | TOAD_RECOVER_TIME = 0.5 |
time to stand still before starting a (new) jump | |
static const std::string | HOP_SOUND = "sounds/hop.ogg" |
const std::string HOP_SOUND = "sounds/hop.ogg" [static] |
const float HORIZONTAL_SPEED = 320 [static] |
x-speed when jumping
Definition at line 26 of file toad.cpp.
Referenced by Toad::set_state(), and SkullyHop::set_state().
const float TOAD_RECOVER_TIME = 0.5 [static] |
time to stand still before starting a (new) jump
Definition at line 27 of file toad.cpp.
Referenced by Toad::set_state().
const float VERTICAL_SPEED = -450 [static] |
y-speed when jumping
Definition at line 25 of file toad.cpp.
Referenced by Toad::set_state(), and SkullyHop::set_state().