#include "audio/sound_manager.hpp"
#include "badguy/walking_badguy.hpp"
#include "control/controller.hpp"
#include "object/player.hpp"
#include "object/trampoline.hpp"
#include "sprite/sprite.hpp"
#include "sprite/sprite_manager.hpp"
#include "supertux/object_factory.hpp"
#include "util/reader.hpp"
Go to the source code of this file.
Variables | |
const std::string | TRAMPOLINE_SOUND = "sounds/trampoline.wav" |
const float | VY_MIN = -900 |
const float | VY_INITIAL = -500 |
const std::string TRAMPOLINE_SOUND = "sounds/trampoline.wav" [static] |
Definition at line 30 of file trampoline.cpp.
Referenced by Trampoline::collision(), and Trampoline::Trampoline().
const float VY_INITIAL = -500 [static] |
const float VY_MIN = -900 [static] |