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00017 #include <algorithm>
00018
00019 #include "lisp/parser.hpp"
00020 #include "lisp/writer.hpp"
00021 #include "physfs/ifile_stream.hpp"
00022 #include "scripting/serialize.hpp"
00023 #include "scripting/squirrel_util.hpp"
00024 #include "supertux/globals.hpp"
00025 #include "supertux/screen_manager.hpp"
00026 #include "supertux/player_status.hpp"
00027 #include "supertux/world.hpp"
00028 #include "util/file_system.hpp"
00029 #include "util/reader.hpp"
00030 #include "util/string_util.hpp"
00031 #include "worldmap/worldmap.hpp"
00032
00033 World* World::current_ = NULL;
00034
00035 World::World() :
00036 levels(),
00037 basedir(),
00038 savegame_filename(),
00039 state_table(),
00040 world_thread(),
00041 title(),
00042 description(),
00043 player_status(),
00044 hide_from_contribs(),
00045 is_levelset()
00046 {
00047 player_status.reset(new PlayerStatus());
00048
00049 is_levelset = true;
00050 hide_from_contribs = false;
00051 sq_resetobject(&world_thread);
00052 }
00053
00054 World::~World()
00055 {
00056 sq_release(scripting::global_vm, &world_thread);
00057 if(current_ == this)
00058 current_ = NULL;
00059 }
00060
00061 void
00062 World::set_savegame_filename(const std::string& filename)
00063 {
00064 this->savegame_filename = filename;
00065
00066 std::string dirname = FileSystem::dirname(filename);
00067 if(!PHYSFS_exists(dirname.c_str())) {
00068 if(!PHYSFS_mkdir(dirname.c_str())) {
00069 std::ostringstream msg;
00070 msg << "Couldn't create directory for savegames '"
00071 << dirname << "': " <<PHYSFS_getLastError();
00072 throw std::runtime_error(msg.str());
00073 }
00074 }
00075
00076 if(!PHYSFS_isDirectory(dirname.c_str())) {
00077 std::ostringstream msg;
00078 msg << "Savegame path '" << dirname << "' is not a directory";
00079 throw std::runtime_error(msg.str());
00080 }
00081 }
00082
00083 void
00084 World::load(const std::string& filename)
00085 {
00086 basedir = FileSystem::dirname(filename);
00087
00088 lisp::Parser parser;
00089 const lisp::Lisp* root = parser.parse(filename);
00090
00091 const lisp::Lisp* info = root->get_lisp("supertux-world");
00092 if(info == NULL)
00093 info = root->get_lisp("supertux-level-subset");
00094 if(info == NULL)
00095 throw std::runtime_error("File is not a world or levelsubset file");
00096
00097 hide_from_contribs = false;
00098 is_levelset = true;
00099
00100 info->get("title", title);
00101 info->get("description", description);
00102 info->get("levelset", is_levelset);
00103 info->get("hide-from-contribs", hide_from_contribs);
00104
00105
00106
00107
00108 std::string path = basedir;
00109 char** files = PHYSFS_enumerateFiles(path.c_str());
00110 if(!files) {
00111 log_warning << "Couldn't read subset dir '" << path << "'" << std::endl;
00112 return;
00113 }
00114
00115 for(const char* const* filename = files; *filename != 0; ++filename) {
00116 if(StringUtil::has_suffix(*filename, ".stl")) {
00117 levels.push_back(path + *filename);
00118 }
00119 }
00120 PHYSFS_freeList(files);
00121
00122 std::sort(levels.begin(), levels.end(), StringUtil::numeric_less);
00123 }
00124
00125 void
00126 World::run()
00127 {
00128 using namespace scripting;
00129
00130 current_ = this;
00131
00132
00133 HSQUIRRELVM vm = scripting::global_vm;
00134
00135 sq_pushroottable(vm);
00136 sq_pushstring(vm, "state", -1);
00137 sq_newtable(vm);
00138 if(SQ_FAILED(sq_createslot(vm, -3)))
00139 throw scripting::SquirrelError(vm, "Couldn't create state table");
00140 sq_pop(vm, 1);
00141
00142 load_state();
00143
00144 std::string filename = basedir + "/world.nut";
00145 try {
00146 IFileStream in(filename);
00147
00148 sq_release(global_vm, &world_thread);
00149 world_thread = create_thread(global_vm);
00150 compile_and_run(object_to_vm(world_thread), in, filename);
00151 } catch(std::exception& ) {
00152
00153 using namespace worldmap;
00154 g_screen_manager->push_screen(new WorldMap(basedir + "worldmap.stwm", get_player_status()));
00155 }
00156 }
00157
00158 void
00159 World::save_state()
00160 {
00161 using namespace scripting;
00162
00163 lisp::Writer writer(savegame_filename);
00164
00165 writer.start_list("supertux-savegame");
00166 writer.write("version", 1);
00167
00168 using namespace worldmap;
00169 if(WorldMap::current() != NULL) {
00170 std::ostringstream title;
00171 title << WorldMap::current()->get_title();
00172 title << " (" << WorldMap::current()->solved_level_count()
00173 << "/" << WorldMap::current()->level_count() << ")";
00174 writer.write("title", title.str());
00175 }
00176
00177 writer.start_list("tux");
00178 player_status->write(writer);
00179 writer.end_list("tux");
00180
00181 writer.start_list("state");
00182
00183 sq_pushroottable(global_vm);
00184 sq_pushstring(global_vm, "state", -1);
00185 if(SQ_SUCCEEDED(sq_get(global_vm, -2))) {
00186 scripting::save_squirrel_table(global_vm, -1, writer);
00187 sq_pop(global_vm, 1);
00188 }
00189 sq_pop(global_vm, 1);
00190 writer.end_list("state");
00191
00192 writer.end_list("supertux-savegame");
00193 }
00194
00195 void
00196 World::load_state()
00197 {
00198 using namespace scripting;
00199
00200 if(PHYSFS_exists(savegame_filename.c_str())) {
00201 try {
00202 lisp::Parser parser;
00203 const lisp::Lisp* root = parser.parse(savegame_filename);
00204
00205 const lisp::Lisp* lisp = root->get_lisp("supertux-savegame");
00206 if(lisp == NULL)
00207 throw std::runtime_error("file is not a supertux-savegame file");
00208
00209 int version = 1;
00210 lisp->get("version", version);
00211 if(version != 1)
00212 throw std::runtime_error("incompatible savegame version");
00213
00214 const lisp::Lisp* tux = lisp->get_lisp("tux");
00215 if(tux == NULL)
00216 throw std::runtime_error("No tux section in savegame");
00217 player_status->read(*tux);
00218
00219 const lisp::Lisp* state = lisp->get_lisp("state");
00220 if(state == NULL)
00221 throw std::runtime_error("No state section in savegame");
00222
00223 sq_pushroottable(global_vm);
00224 sq_pushstring(global_vm, "state", -1);
00225 if(SQ_FAILED(sq_deleteslot(global_vm, -2, SQFalse)))
00226 sq_pop(global_vm, 1);
00227
00228 sq_pushstring(global_vm, "state", -1);
00229 sq_newtable(global_vm);
00230 load_squirrel_table(global_vm, -1, *state);
00231 if(SQ_FAILED(sq_createslot(global_vm, -3)))
00232 throw std::runtime_error("Couldn't create state table");
00233 sq_pop(global_vm, 1);
00234 } catch(std::exception& e) {
00235 log_fatal << "Couldn't load savegame: " << e.what() << std::endl;
00236 }
00237 }
00238 }
00239
00240 const std::string&
00241 World::get_level_filename(unsigned int i) const
00242 {
00243 return levels[i];
00244 }
00245
00246 unsigned int
00247 World::get_num_levels() const
00248 {
00249 return levels.size();
00250 }
00251
00252 const std::string&
00253 World::get_basedir() const
00254 {
00255 return basedir;
00256 }
00257
00258 const std::string&
00259 World::get_title() const
00260 {
00261 return title;
00262 }
00263
00264