src/badguy/yeti.cpp File Reference

#include "badguy/yeti.hpp"
#include "audio/sound_manager.hpp"
#include "badguy/bouncing_snowball.hpp"
#include "badguy/yeti_stalactite.hpp"
#include "object/camera.hpp"
#include "object/player.hpp"
#include "sprite/sprite.hpp"
#include "supertux/object_factory.hpp"
#include "supertux/sector.hpp"
#include <float.h>
#include <math.h>

Go to the source code of this file.

Variables

const float JUMP_DOWN_VX = 250
 horizontal speed while jumping off the dais
const float JUMP_DOWN_VY = -250
 vertical speed while jumping off the dais
const float RUN_VX = 350
 horizontal speed while running
const float JUMP_UP_VX = 350
 horizontal speed while jumping on the dais
const float JUMP_UP_VY = -700
 vertical speed while jumping on the dais
const float STOMP_VY = -300
const float LEFT_STAND_X = 80
 vertical speed while stomping on the dais x-coordinate of left dais' end position
const float RIGHT_STAND_X = 1280-LEFT_STAND_X-60
 x-coordinate of right dais' end position
const float LEFT_JUMP_X = LEFT_STAND_X+448
 x-coordinate of from where to jump on the left dais
const float RIGHT_JUMP_X = RIGHT_STAND_X-448
 x-coordinate of from where to jump on the right dais
const float STOMP_WAIT = .5
 time we stay on the dais before jumping again
const float SAFE_TIME = .5
 the time we are safe when tux just hit us
const int INITIAL_HITPOINTS = 5
 number of hits we can take
const float YETI_SQUISH_TIME = 5


Variable Documentation

const int INITIAL_HITPOINTS = 5 [static]

number of hits we can take

Definition at line 49 of file yeti.cpp.

Referenced by Yeti::Yeti().

const float JUMP_DOWN_VX = 250 [static]

horizontal speed while jumping off the dais

Definition at line 33 of file yeti.cpp.

Referenced by Yeti::active_update(), and Yeti::jump_down().

const float JUMP_DOWN_VY = -250 [static]

vertical speed while jumping off the dais

Definition at line 34 of file yeti.cpp.

Referenced by Yeti::jump_down().

const float JUMP_UP_VX = 350 [static]

horizontal speed while jumping on the dais

Definition at line 38 of file yeti.cpp.

Referenced by Yeti::active_update(), and Yeti::jump_up().

const float JUMP_UP_VY = -700 [static]

vertical speed while jumping on the dais

Definition at line 39 of file yeti.cpp.

Referenced by Yeti::jump_up().

const float LEFT_JUMP_X = LEFT_STAND_X+448 [static]

x-coordinate of from where to jump on the left dais

Definition at line 45 of file yeti.cpp.

Referenced by Yeti::active_update().

const float LEFT_STAND_X = 80 [static]

vertical speed while stomping on the dais x-coordinate of left dais' end position

Definition at line 43 of file yeti.cpp.

Referenced by Yeti::active_update().

const float RIGHT_JUMP_X = RIGHT_STAND_X-448 [static]

x-coordinate of from where to jump on the right dais

Definition at line 46 of file yeti.cpp.

Referenced by Yeti::active_update().

const float RIGHT_STAND_X = 1280-LEFT_STAND_X-60 [static]

x-coordinate of right dais' end position

Definition at line 44 of file yeti.cpp.

Referenced by Yeti::active_update().

const float RUN_VX = 350 [static]

horizontal speed while running

Definition at line 36 of file yeti.cpp.

Referenced by Yeti::active_update(), and Yeti::run().

const float SAFE_TIME = .5 [static]

the time we are safe when tux just hit us

Definition at line 48 of file yeti.cpp.

Referenced by Yeti::take_hit().

const float STOMP_VY = -300 [static]

Definition at line 41 of file yeti.cpp.

Referenced by Yeti::active_update().

const float STOMP_WAIT = .5 [static]

time we stay on the dais before jumping again

Definition at line 47 of file yeti.cpp.

Referenced by Yeti::be_angry(), and Yeti::collision_solid().

const float YETI_SQUISH_TIME = 5 [static]

Definition at line 51 of file yeti.cpp.

Referenced by Yeti::take_hit().


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