worldmap::WorldMap Class Reference

Screen that runs a WorldMap, which lets the player choose a Level. More...

#include <worldmap.hpp>

Inherits Screen.

List of all members.

Public Member Functions

 WorldMap (const std::string &filename, PlayerStatus *player_status, const std::string &force_spawnpoint="")
 ~WorldMap ()
void add_object (GameObject *object)
void try_expose (GameObject *object)
void try_unexpose (GameObject *object)
virtual void setup ()
 gets called before this screen gets activated (which is at least once before the first draw or update call
virtual void leave ()
 gets called when the current screen is temporarily suspended
virtual void update (float delta)
 Update worldmap state.
virtual void draw (DrawingContext &context)
 Draw worldmap.
Vector get_next_tile (Vector pos, Direction direction)
int available_directions_at (Vector pos)
 gets a bitfield of Tile::WORLDMAP_NORTH | Tile::WORLDMAP_WEST | .
int tile_data_at (Vector pos)
 returns a bitfield representing the union of all Tile::WORLDMAP_XXX values of all solid tiles at the given position
size_t level_count ()
size_t solved_level_count ()
void finished_level (Level *level)
 gets called from the GameSession when a level has been successfully finished
Tuxget_tux ()
 returns current Tux incarnation
PlayerStatusget_player_status ()
 returns player status
LevelTileat_level ()
SpecialTileat_special_tile ()
SpriteChangeat_sprite_change (const Vector &pos)
Teleporterat_teleporter (const Vector &pos)
bool path_ok (Direction direction, const Vector &pos, Vector *new_pos)
 Check if it is possible to walk from pos into direction, if possible, write the new position to new_pos.
void save_state ()
 Save worldmap state to squirrel state table.
void load_state ()
 Load worldmap state from squirrel state table.
const std::string & get_title () const
HSQUIRRELVM run_script (std::istream &in, const std::string &sourcename)
 runs a script in the context of the worldmap (and keeps a reference to the script (so the script gets destroyed when the worldmap is destroyed)
void change (const std::string &filename, const std::string &force_spawnpoint="")
 switch to another worldmap.
void move_to_spawnpoint (const std::string &spawnpoint, bool pan=false)
 moves Tux to the given spawnpoint
float get_width () const
 returns the width (in tiles) of a worldmap
float get_height () const
 returns the height (in tiles) of a worldmap

Static Public Member Functions

static WorldMapcurrent ()

Public Attributes

Timer passive_message_timer
 Variables to deal with the passive map messages.
std::string passive_message

Private Types

typedef std::vector< SpecialTile * > SpecialTiles
typedef std::vector< SpriteChange * > SpriteChanges
typedef std::vector< SpawnPoint * > SpawnPoints
typedef std::vector< LevelTile * > LevelTiles
typedef std::vector< GameObject * > GameObjects
typedef std::vector< HSQOBJECT > ScriptList

Private Member Functions

void get_level_title (LevelTile &level)
void draw_status (DrawingContext &context)
void calculate_total_stats ()
void load (const std::string &filename)
void on_escape_press ()
Vector get_camera_pos_for_tux ()
void clamp_camera_position (Vector &c)
 WorldMap (const WorldMap &)
WorldMapoperator= (const WorldMap &)

Private Attributes

Tuxtux
PlayerStatusplayer_status
TileSettileset
bool free_tileset
std::auto_ptr< Menuworldmap_menu
Vector camera_offset
std::string name
std::string music
std::string init_script
GameObjects game_objects
std::list< TileMap * > solid_tilemaps
std::string map_filename
std::string levels_path
SpecialTiles special_tiles
LevelTiles levels
SpriteChanges sprite_changes
SpawnPoints spawn_points
std::vector< Teleporter * > teleporters
Statistics total_stats
HSQOBJECT worldmap_table
ScriptList scripts
Color ambient_light
std::string force_spawnpoint
 if set, spawnpoint will be forced to this value
bool in_level
Vector pan_pos
bool panning

Static Private Attributes

static Color level_title_color
static Color message_color
static Color teleporter_message_color
static WorldMapcurrent_


Detailed Description

Screen that runs a WorldMap, which lets the player choose a Level.

Definition at line 65 of file worldmap.hpp.


Member Typedef Documentation

typedef std::vector<SpecialTile*> worldmap::WorldMap::SpecialTiles [private]

Definition at line 72 of file worldmap.hpp.

typedef std::vector<SpriteChange*> worldmap::WorldMap::SpriteChanges [private]

Definition at line 73 of file worldmap.hpp.

typedef std::vector<SpawnPoint*> worldmap::WorldMap::SpawnPoints [private]

Definition at line 74 of file worldmap.hpp.

typedef std::vector<LevelTile*> worldmap::WorldMap::LevelTiles [private]

Definition at line 75 of file worldmap.hpp.

typedef std::vector<GameObject*> worldmap::WorldMap::GameObjects [private]

Definition at line 76 of file worldmap.hpp.

typedef std::vector<HSQOBJECT> worldmap::WorldMap::ScriptList [private]

Definition at line 77 of file worldmap.hpp.


Constructor & Destructor Documentation

worldmap::WorldMap::WorldMap ( const std::string &  filename,
PlayerStatus player_status,
const std::string &  force_spawnpoint = "" 
)

Definition at line 80 of file worldmap.cpp.

References add_object(), scripting::global_vm, load(), music, name, SoundManager::preload(), Statistics::reset(), sound_manager, total_stats, tux, worldmap_menu, and worldmap_table.

Referenced by change().

00080                                                                                                             :
00081   tux(0),
00082   player_status(player_status),
00083   tileset(NULL), 
00084   free_tileset(false),
00085   worldmap_menu(),
00086   camera_offset(),
00087   name(),
00088   music(),
00089   init_script(),
00090   game_objects(),
00091   solid_tilemaps(),
00092   passive_message_timer(),
00093   passive_message(),
00094   map_filename(),
00095   levels_path(),
00096   special_tiles(),
00097   levels(),
00098   sprite_changes(),
00099   spawn_points(),
00100   teleporters(),
00101   total_stats(),
00102   worldmap_table(),
00103   scripts(),
00104   ambient_light( 1.0f, 1.0f, 1.0f, 1.0f ), 
00105   force_spawnpoint(force_spawnpoint),
00106   in_level(false), 
00107   pan_pos(),
00108   panning(false)
00109 {
00110   tux = new Tux(this);
00111   add_object(tux);
00112 
00113   name = "<no title>";
00114   music = "music/salcon.ogg";
00115 
00116   total_stats.reset();
00117 
00118   worldmap_menu.reset(new WorldmapMenu());
00119 
00120   // create a new squirrel table for the worldmap
00121   using namespace scripting;
00122 
00123   sq_collectgarbage(global_vm);
00124   sq_newtable(global_vm);
00125   sq_pushroottable(global_vm);
00126   if(SQ_FAILED(sq_setdelegate(global_vm, -2)))
00127     throw scripting::SquirrelError(global_vm, "Couldn't set worldmap_table delegate");
00128 
00129   sq_resetobject(&worldmap_table);
00130   if(SQ_FAILED(sq_getstackobj(global_vm, -1, &worldmap_table)))
00131     throw scripting::SquirrelError(global_vm, "Couldn't get table from stack");
00132 
00133   sq_addref(global_vm, &worldmap_table);
00134   sq_pop(global_vm, 1);
00135 
00136   sound_manager->preload("sounds/warp.wav");
00137   
00138   // load worldmap objects
00139   load(filename);
00140 }

worldmap::WorldMap::~WorldMap (  ) 

Definition at line 142 of file worldmap.cpp.

References current_, free_tileset, game_objects, scripting::global_vm, scripts, spawn_points, tileset, try_unexpose(), and worldmap_table.

00143 {
00144   using namespace scripting;
00145 
00146   if(free_tileset)
00147     delete tileset;
00148 
00149   for(GameObjects::iterator i = game_objects.begin();
00150       i != game_objects.end(); ++i) {
00151     GameObject* object = *i;
00152     try_unexpose(object);
00153     object->unref();
00154   }
00155 
00156   for(SpawnPoints::iterator i = spawn_points.begin();
00157       i != spawn_points.end(); ++i) {
00158     delete *i;
00159   }
00160 
00161   for(ScriptList::iterator i = scripts.begin();
00162       i != scripts.end(); ++i) {
00163     HSQOBJECT& object = *i;
00164     sq_release(global_vm, &object);
00165   }
00166   sq_release(global_vm, &worldmap_table);
00167 
00168   sq_collectgarbage(global_vm);
00169 
00170   if(current_ == this)
00171     current_ = NULL;
00172 }

worldmap::WorldMap::WorldMap ( const WorldMap  )  [private]


Member Function Documentation

void worldmap::WorldMap::add_object ( GameObject object  ) 

Definition at line 175 of file worldmap.cpp.

References game_objects, TileMap::is_solid(), RefCounter::ref(), solid_tilemaps, and try_expose().

Referenced by load(), and WorldMap().

00176 {
00177   TileMap* tilemap = dynamic_cast<TileMap*> (object);
00178   if(tilemap != 0 && tilemap->is_solid()) {
00179     solid_tilemaps.push_back(tilemap);
00180   }
00181 
00182   object->ref();
00183   try_expose(object);
00184   game_objects.push_back(object);
00185 }

void worldmap::WorldMap::try_expose ( GameObject object  ) 

Definition at line 188 of file worldmap.cpp.

References ScriptInterface::expose(), scripting::global_vm, and worldmap_table.

Referenced by add_object().

00189 {
00190   ScriptInterface* object_ = dynamic_cast<ScriptInterface*> (object);
00191   if(object_ != NULL) {
00192     HSQUIRRELVM vm = scripting::global_vm;
00193     sq_pushobject(vm, worldmap_table);
00194     object_->expose(vm, -1);
00195     sq_pop(vm, 1);
00196   }
00197 }

void worldmap::WorldMap::try_unexpose ( GameObject object  ) 

Definition at line 200 of file worldmap.cpp.

References scripting::global_vm, log_warning, ScriptInterface::unexpose(), and worldmap_table.

Referenced by update(), and ~WorldMap().

00201 {
00202   ScriptInterface* object_ = dynamic_cast<ScriptInterface*> (object);
00203   if(object_ != NULL) {
00204     HSQUIRRELVM vm = scripting::global_vm;
00205     SQInteger oldtop = sq_gettop(vm);
00206     sq_pushobject(vm, worldmap_table);
00207     try {
00208       object_->unexpose(vm, -1);
00209     } catch(std::exception& e) {
00210       log_warning << "Couldn't unregister object: " << e.what() << std::endl;
00211     }
00212     sq_settop(vm, oldtop);
00213   }
00214 }

static WorldMap* worldmap::WorldMap::current (  )  [inline, static]

Definition at line 137 of file worldmap.hpp.

References current_.

00138   { return current_; }

void worldmap::WorldMap::setup (  )  [virtual]

gets called before this screen gets activated (which is at least once before the first draw or update call

Reimplemented from Screen.

Definition at line 877 of file worldmap.cpp.

References current_, force_spawnpoint, scripting::global_vm, init_script, levels_path, load_state(), move_to_spawnpoint(), music, SoundManager::play_music(), run_script(), MenuManager::set_current(), worldmap::Tux::setup(), sound_manager, tux, and worldmap_table.

00878 {
00879   sound_manager->play_music(music);
00880   MenuManager::set_current(NULL);
00881 
00882   current_ = this;
00883   load_state();
00884 
00885   // if force_spawnpoint was set, move Tux there, then clear force_spawnpoint
00886   if (force_spawnpoint != "") {
00887     move_to_spawnpoint(force_spawnpoint);
00888     force_spawnpoint = "";
00889   }
00890 
00891   tux->setup();
00892 
00893   // register worldmap_table as worldmap in scripting
00894   using namespace scripting;
00895 
00896   sq_pushroottable(global_vm);
00897   sq_pushstring(global_vm, "worldmap", -1);
00898   sq_pushobject(global_vm, worldmap_table);
00899   if(SQ_FAILED(sq_createslot(global_vm, -3)))
00900     throw SquirrelError(global_vm, "Couldn't set worldmap in roottable");
00901   sq_pop(global_vm, 1);
00902 
00903   //Run default.nut just before init script
00904   try {
00905     IFileStream in(levels_path + "/default.nut");
00906     run_script(in, "WorldMap::default.nut");
00907   } catch(std::exception& ) {
00908     // doesn't exist or erroneous; do nothing
00909   }
00910 
00911   if(init_script != "") {
00912     std::istringstream in(init_script);
00913     run_script(in, "WorldMap::init");
00914   }
00915 }

void worldmap::WorldMap::leave (  )  [virtual]

gets called when the current screen is temporarily suspended

Reimplemented from Screen.

Definition at line 918 of file worldmap.cpp.

References scripting::global_vm, and save_state().

00919 {
00920   using namespace scripting;
00921 
00922   // save state of world and player
00923   save_state();
00924 
00925   // remove worldmap_table from roottable
00926   sq_pushroottable(global_vm);
00927   sq_pushstring(global_vm, "worldmap", -1);
00928   if(SQ_FAILED(sq_deleteslot(global_vm, -2, SQFalse)))
00929     throw SquirrelError(global_vm, "Couldn't unset worldmap in roottable");
00930   sq_pop(global_vm, 1);
00931 }

void worldmap::WorldMap::update ( float  delta  )  [virtual]

Update worldmap state.

Implements Screen.

Definition at line 536 of file worldmap.cpp.

References Controller::ACTION, at_level(), at_teleporter(), worldmap::LevelTile::auto_play, worldmap::Teleporter::automatic, worldmap::Tux::back_direction, camera_offset, CAMERA_PAN_SPEED, change(), clamp_camera_position(), MenuManager::current(), worldmap::D_NONE, ScreenManager::exit_screen(), g_jk_controller, g_screen_manager, game_objects, get_camera_pos_for_tux(), JoystickKeyboardController::get_main_controller(), GameObject::get_name(), worldmap::Tux::get_tile_pos(), in_level, worldmap::Tux::is_moving(), Controller::JUMP, levels_path, log_fatal, log_warning, Controller::MENU_SELECT, MNID_QUITWORLDMAP, MNID_RETURNWORLDMAP, move_to_spawnpoint(), Vector::norm(), on_escape_press(), pan_pos, panning, Controller::PAUSE_MENU, SoundManager::play(), player_status, worldmap::LevelTile::pos, Controller::pressed(), ScreenManager::push_screen(), save_state(), MenuManager::set_current(), solid_tilemaps, worldmap::LevelTile::solved, sound_manager, worldmap::Teleporter::spawnpoint, worldmap::LevelTile::statistics, tile_data_at(), try_unexpose(), tux, Controller::UP, worldmap::Teleporter::worldmap, Tile::WORLDMAP_EAST, worldmap_menu, Tile::WORLDMAP_NORTH, Tile::WORLDMAP_SOUTH, Tile::WORLDMAP_WEST, Vector::x, and Vector::y.

00537 {
00538   if(!in_level) {
00539     Menu* menu = MenuManager::current();
00540     if(menu != NULL) {
00541       if(menu == worldmap_menu.get()) {
00542         switch (worldmap_menu->check())
00543         {
00544           case MNID_RETURNWORLDMAP: // Return to game
00545             MenuManager::set_current(0);
00546             break;
00547           case MNID_QUITWORLDMAP: // Quit Worldmap
00548             g_screen_manager->exit_screen();
00549             break;
00550         }
00551       }
00552 
00553       return;
00554     }
00555 
00556     // update GameObjects
00557     for(size_t i = 0; i < game_objects.size(); ++i) {
00558       GameObject* object = game_objects[i];
00559       if(!panning || object != tux) {
00560         object->update(delta);
00561       }
00562     }
00563 
00564     // remove old GameObjects
00565     for(GameObjects::iterator i = game_objects.begin();
00566         i != game_objects.end(); ) {
00567       GameObject* object = *i;
00568       if(!object->is_valid()) {
00569         try_unexpose(object);
00570         object->unref();
00571         i = game_objects.erase(i);
00572       } else {
00573         ++i;
00574       }
00575     }
00576 
00577     /* update solid_tilemaps list */
00578     //FIXME: this could be more efficient
00579     solid_tilemaps.clear();
00580     for(std::vector<GameObject*>::iterator i = game_objects.begin();
00581         i != game_objects.end(); ++i)
00582     {
00583       TileMap* tm = dynamic_cast<TileMap*>(*i);
00584       if (!tm) continue;
00585       if (tm->is_solid()) solid_tilemaps.push_back(tm);
00586     }
00587 
00588     Vector requested_pos;
00589 
00590     // position "camera"
00591     if(!panning) {
00592       camera_offset = get_camera_pos_for_tux();
00593     } else {
00594       Vector delta = pan_pos - camera_offset;
00595       float mag = delta.norm();
00596       if(mag > CAMERA_PAN_SPEED) {
00597         delta *= CAMERA_PAN_SPEED/mag;
00598       }
00599       camera_offset += delta;
00600       if(camera_offset == pan_pos) {
00601         panning = false;
00602       }
00603     }
00604 
00605     requested_pos = camera_offset;
00606     clamp_camera_position(camera_offset);
00607 
00608     if(panning) {
00609       if(requested_pos.x != camera_offset.x) {
00610         pan_pos.x = camera_offset.x;
00611       }
00612       if(requested_pos.y != camera_offset.y) {
00613         pan_pos.y = camera_offset.y;
00614       }
00615     }
00616 
00617     // handle input
00618     Controller *controller = g_jk_controller->get_main_controller();
00619     bool enter_level = false;
00620     if(controller->pressed(Controller::ACTION)
00621        || controller->pressed(Controller::JUMP)
00622        || controller->pressed(Controller::MENU_SELECT)) {
00623       /* some people define UP and JUMP on the same key... */
00624       if(!controller->pressed(Controller::UP))
00625         enter_level = true;
00626     }
00627     if(controller->pressed(Controller::PAUSE_MENU))
00628       on_escape_press();
00629 
00630     // check for teleporters
00631     Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
00632     if (teleporter && (teleporter->automatic || (enter_level && (!tux->is_moving())))) {
00633       enter_level = false;
00634       if (teleporter->worldmap != "") {
00635         change(teleporter->worldmap, teleporter->spawnpoint);
00636       } else {
00637         // TODO: an animation, camera scrolling or a fading would be a nice touch
00638         sound_manager->play("sounds/warp.wav");
00639         tux->back_direction = D_NONE;
00640         move_to_spawnpoint(teleporter->spawnpoint, true);
00641       }
00642     }
00643 
00644     // check for auto-play levels
00645     LevelTile* level = at_level();
00646     if (level && (level->auto_play) && (!level->solved) && (!tux->is_moving())) {
00647       enter_level = true;
00648     }
00649 
00650     if (enter_level && !tux->is_moving())
00651     {
00652       /* Check level action */
00653       LevelTile* level = at_level();
00654       if (!level) {
00655         //Respawn if player on a tile with no level and nowhere to go.
00656         int tile_data = tile_data_at(tux->get_tile_pos());
00657         if(!( tile_data & ( Tile::WORLDMAP_NORTH |  Tile::WORLDMAP_SOUTH | Tile::WORLDMAP_WEST | Tile::WORLDMAP_EAST ))){
00658           log_warning << "Player at illegal position " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << " respawning." << std::endl;
00659           move_to_spawnpoint("main");
00660           return;
00661         }
00662         log_warning << "No level to enter at: " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
00663         return;
00664       }
00665 
00666       if (level->pos == tux->get_tile_pos()) {
00667         try {
00668           Vector shrinkpos = Vector(level->pos.x*32 + 16 - camera_offset.x,
00669                                     level->pos.y*32 +  8 - camera_offset.y);
00670           std::string levelfile = levels_path + level->get_name();
00671 
00672           // update state and savegame
00673           save_state();
00674 
00675           g_screen_manager->push_screen(new GameSession(levelfile, player_status, &level->statistics),
00676                                    new ShrinkFade(shrinkpos, 1.0f));
00677           in_level = true;
00678         } catch(std::exception& e) {
00679           log_fatal << "Couldn't load level: " << e.what() << std::endl;
00680         }
00681       }
00682     }
00683     else
00684     {
00685       //      tux->set_direction(input_direction);
00686     }
00687   }
00688 }

void worldmap::WorldMap::draw ( DrawingContext context  )  [virtual]

Draw worldmap.

Implements Screen.

Definition at line 761 of file worldmap.cpp.

References ambient_light, camera_offset, DrawingContext::draw_filled_rect(), draw_status(), game_objects, get_height(), get_width(), LAYER_BACKGROUND0, panning, DrawingContext::pop_transform(), DrawingContext::push_transform(), SCREEN_HEIGHT, SCREEN_WIDTH, DrawingContext::set_ambient_color(), DrawingContext::set_translation(), and tux.

00762 {
00763   if (int(get_width()*32) < SCREEN_WIDTH || int(get_height()*32) < SCREEN_HEIGHT)
00764     context.draw_filled_rect(Vector(0, 0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT),
00765                              Color(0.0f, 0.0f, 0.0f, 1.0f), LAYER_BACKGROUND0);
00766 
00767   context.set_ambient_color( ambient_light );
00768   context.push_transform();
00769   context.set_translation(camera_offset);
00770 
00771   for(GameObjects::iterator i = game_objects.begin();
00772       i != game_objects.end(); ++i) {
00773     GameObject* object = *i;
00774     if(!panning || object != tux) {
00775       object->draw(context);
00776     }
00777   }
00778 
00779   /*
00780   // FIXME: make this a runtime switch similar to draw_collrects/show_collrects?
00781   // draw visual indication of possible walk directions
00782   static int flipme = 0; 
00783   if (flipme++ & 0x04)
00784   for (int x = 0; x < get_width(); x++) {
00785   for (int y = 0; y < get_height(); y++) {
00786   int data = tile_data_at(Vector(x,y));
00787   int px = x * 32;
00788   int py = y * 32;
00789   const int W = 4;
00790   if (data & Tile::WORLDMAP_NORTH)    context.draw_filled_rect(Rect(px + 16-W, py       , px + 16+W, py + 16-W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
00791   if (data & Tile::WORLDMAP_SOUTH)    context.draw_filled_rect(Rect(px + 16-W, py + 16+W, px + 16+W, py + 32  ), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
00792   if (data & Tile::WORLDMAP_EAST)     context.draw_filled_rect(Rect(px + 16+W, py + 16-W, px + 32  , py + 16+W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
00793   if (data & Tile::WORLDMAP_WEST)     context.draw_filled_rect(Rect(px       , py + 16-W, px + 16-W, py + 16+W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
00794   if (data & Tile::WORLDMAP_DIR_MASK) context.draw_filled_rect(Rect(px + 16-W, py + 16-W, px + 16+W, py + 16+W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
00795   if (data & Tile::WORLDMAP_STOP)     context.draw_filled_rect(Rect(px + 4   , py + 4   , px + 28  , py + 28  ), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
00796   }
00797   }
00798   */
00799 
00800   draw_status(context);
00801   context.pop_transform();
00802 }

Vector worldmap::WorldMap::get_next_tile ( Vector  pos,
Direction  direction 
)

Definition at line 391 of file worldmap.cpp.

References worldmap::D_EAST, worldmap::D_NONE, worldmap::D_NORTH, worldmap::D_SOUTH, worldmap::D_WEST, Vector::x, and Vector::y.

Referenced by path_ok(), and worldmap::Tux::tryStartWalking().

00392 {
00393   switch(direction) {
00394     case D_WEST:
00395       pos.x -= 1;
00396       break;
00397     case D_EAST:
00398       pos.x += 1;
00399       break;
00400     case D_NORTH:
00401       pos.y -= 1;
00402       break;
00403     case D_SOUTH:
00404       pos.y += 1;
00405       break;
00406     case D_NONE:
00407       break;
00408   }
00409   return pos;
00410 }

int worldmap::WorldMap::available_directions_at ( Vector  pos  ) 

gets a bitfield of Tile::WORLDMAP_NORTH | Tile::WORLDMAP_WEST | .

.. values, which indicates the directions Tux can move to when at the given position.

Definition at line 706 of file worldmap.cpp.

References tile_data_at(), and Tile::WORLDMAP_DIR_MASK.

Referenced by finished_level().

00707 {
00708   return tile_data_at(p) & Tile::WORLDMAP_DIR_MASK;
00709 }

int worldmap::WorldMap::tile_data_at ( Vector  pos  ) 

returns a bitfield representing the union of all Tile::WORLDMAP_XXX values of all solid tiles at the given position

Definition at line 691 of file worldmap.cpp.

References Tile::getData(), solid_tilemaps, Vector::x, and Vector::y.

Referenced by available_directions_at(), path_ok(), worldmap::Tux::tryContinueWalking(), and update().

00692 {
00693   int dirs = 0;
00694 
00695   for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
00696     TileMap* tilemap = *i;
00697     const Tile* tile = tilemap->get_tile((int)p.x, (int)p.y);
00698     int dirdata = tile->getData();
00699     dirs |= dirdata;
00700   }
00701 
00702   return dirs;
00703 }

size_t worldmap::WorldMap::level_count (  ) 

Definition at line 1082 of file worldmap.cpp.

References levels.

01083 {
01084   return levels.size();
01085 }

size_t worldmap::WorldMap::solved_level_count (  ) 

Definition at line 1088 of file worldmap.cpp.

References levels.

01089 {
01090   size_t count = 0;
01091   for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
01092     LevelTile* level = *i;
01093 
01094     if(level->solved)
01095       count++;
01096   }
01097 
01098   return count;
01099 }

void worldmap::WorldMap::finished_level ( Level level  ) 

gets called from the GameSession when a level has been successfully finished

Definition at line 452 of file worldmap.cpp.

References at_level(), available_directions_at(), worldmap::Tux::back_direction, calculate_total_stats(), worldmap::D_EAST, worldmap::D_NONE, worldmap::D_NORTH, worldmap::D_SOUTH, worldmap::D_WEST, worldmap::LevelTile::extro_script, worldmap::Tux::get_tile_pos(), log_warning, Statistics::merge(), run_script(), save_state(), worldmap::Tux::set_direction(), worldmap::LevelTile::solved, worldmap::LevelTile::sprite, worldmap::LevelTile::statistics, Level::stats, tux, Tile::WORLDMAP_CNEW, Tile::WORLDMAP_CNSE, Tile::WORLDMAP_CNSEW, Tile::WORLDMAP_CNSW, Tile::WORLDMAP_CSEW, Tile::WORLDMAP_EAST, Tile::WORLDMAP_NORTH, Tile::WORLDMAP_SOUTH, and Tile::WORLDMAP_WEST.

00453 {
00454   // TODO use Level* parameter here?
00455   LevelTile* level = at_level();
00456 
00457   bool old_level_state = level->solved;
00458   level->solved = true;
00459   level->sprite->set_action("solved");
00460 
00461   // deal with statistics
00462   level->statistics.merge(gamelevel->stats);
00463   calculate_total_stats();
00464 
00465   save_state();
00466 
00467   if (old_level_state != level->solved) {
00468     // Try to detect the next direction to which we should walk
00469     // FIXME: Mostly a hack
00470     Direction dir = D_NONE;
00471 
00472     int dirdata = available_directions_at(tux->get_tile_pos());
00473     // first, test for crossroads
00474     if (dirdata == Tile::WORLDMAP_CNSE ||
00475         dirdata == Tile::WORLDMAP_CNSW ||
00476         dirdata == Tile::WORLDMAP_CNEW ||
00477         dirdata == Tile::WORLDMAP_CSEW ||
00478         dirdata == Tile::WORLDMAP_CNSEW)
00479       dir = D_NONE;
00480     else if (dirdata & Tile::WORLDMAP_NORTH
00481              && tux->back_direction != D_NORTH)
00482       dir = D_NORTH;
00483     else if (dirdata & Tile::WORLDMAP_SOUTH
00484              && tux->back_direction != D_SOUTH)
00485       dir = D_SOUTH;
00486     else if (dirdata & Tile::WORLDMAP_EAST
00487              && tux->back_direction != D_EAST)
00488       dir = D_EAST;
00489     else if (dirdata & Tile::WORLDMAP_WEST
00490              && tux->back_direction != D_WEST)
00491       dir = D_WEST;
00492 
00493     if (dir != D_NONE) {
00494       tux->set_direction(dir);
00495     }
00496   }
00497 
00498   if (level->extro_script != "") {
00499     try {
00500       std::istringstream in(level->extro_script);
00501       run_script(in, "worldmap:extro_script");
00502     } catch(std::exception& e) {
00503       log_warning << "Couldn't run level-extro-script: " << e.what() << std::endl;
00504     }
00505   }
00506 }

Tux* worldmap::WorldMap::get_tux (  )  [inline]

returns current Tux incarnation

Definition at line 172 of file worldmap.hpp.

References tux.

00172 { return tux; }

PlayerStatus* worldmap::WorldMap::get_player_status (  )  [inline]

returns player status

Definition at line 175 of file worldmap.hpp.

References player_status.

Referenced by worldmap::Tux::draw().

00175 { return player_status; }

LevelTile * worldmap::WorldMap::at_level (  ) 

Definition at line 712 of file worldmap.cpp.

References worldmap::Tux::get_tile_pos(), levels, and tux.

Referenced by finished_level(), worldmap::Tux::tryContinueWalking(), worldmap::Tux::tryStartWalking(), and update().

00713 {
00714   for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
00715     LevelTile* level = *i;
00716     if (level->pos == tux->get_tile_pos())
00717       return level;
00718   }
00719 
00720   return NULL;
00721 }

SpecialTile * worldmap::WorldMap::at_special_tile (  ) 

Definition at line 724 of file worldmap.cpp.

References worldmap::Tux::get_tile_pos(), special_tiles, and tux.

Referenced by worldmap::Tux::tryContinueWalking().

00725 {
00726   for(SpecialTiles::iterator i = special_tiles.begin();
00727       i != special_tiles.end(); ++i) {
00728     SpecialTile* special_tile = *i;
00729     if (special_tile->pos == tux->get_tile_pos())
00730       return special_tile;
00731   }
00732 
00733   return NULL;
00734 }

SpriteChange * worldmap::WorldMap::at_sprite_change ( const Vector pos  ) 

Definition at line 737 of file worldmap.cpp.

References sprite_changes.

Referenced by worldmap::Tux::setup(), and worldmap::Tux::tryContinueWalking().

00738 {
00739   for(SpriteChanges::iterator i = sprite_changes.begin();
00740       i != sprite_changes.end(); ++i) {
00741     SpriteChange* sprite_change = *i;
00742     if(sprite_change->pos == pos)
00743       return sprite_change;
00744   }
00745 
00746   return NULL;
00747 }

Teleporter * worldmap::WorldMap::at_teleporter ( const Vector pos  ) 

Definition at line 750 of file worldmap.cpp.

References teleporters.

Referenced by draw_status(), worldmap::Tux::tryContinueWalking(), and update().

00751 {
00752   for(std::vector<Teleporter*>::iterator i = teleporters.begin(); i != teleporters.end(); ++i) {
00753     Teleporter* teleporter = *i;
00754     if(teleporter->pos == pos) return teleporter;
00755   }
00756 
00757   return NULL;
00758 }

bool worldmap::WorldMap::path_ok ( Direction  direction,
const Vector pos,
Vector new_pos 
)

Check if it is possible to walk from pos into direction, if possible, write the new position to new_pos.

Definition at line 413 of file worldmap.cpp.

References worldmap::D_EAST, worldmap::D_NONE, worldmap::D_NORTH, worldmap::D_SOUTH, worldmap::D_WEST, get_height(), get_next_tile(), get_width(), tile_data_at(), Tile::WORLDMAP_EAST, Tile::WORLDMAP_NORTH, Tile::WORLDMAP_SOUTH, Tile::WORLDMAP_WEST, Vector::x, and Vector::y.

Referenced by worldmap::Tux::tryContinueWalking(), and worldmap::Tux::tryStartWalking().

00414 {
00415   *new_pos = get_next_tile(old_pos, direction);
00416 
00417   if (!(new_pos->x >= 0 && new_pos->x < get_width()
00418         && new_pos->y >= 0 && new_pos->y < get_height()))
00419   { // New position is outsite the tilemap
00420     return false;
00421   }
00422   else
00423   { // Check if the tile allows us to go to new_pos
00424     int old_tile_data = tile_data_at(old_pos);
00425     int new_tile_data = tile_data_at(*new_pos);
00426     switch(direction)
00427     {
00428       case D_WEST:
00429         return (old_tile_data & Tile::WORLDMAP_WEST
00430                 && new_tile_data & Tile::WORLDMAP_EAST);
00431 
00432       case D_EAST:
00433         return (old_tile_data & Tile::WORLDMAP_EAST
00434                 && new_tile_data & Tile::WORLDMAP_WEST);
00435 
00436       case D_NORTH:
00437         return (old_tile_data & Tile::WORLDMAP_NORTH
00438                 && new_tile_data & Tile::WORLDMAP_SOUTH);
00439 
00440       case D_SOUTH:
00441         return (old_tile_data & Tile::WORLDMAP_SOUTH
00442                 && new_tile_data & Tile::WORLDMAP_NORTH);
00443 
00444       case D_NONE:
00445         assert(!"path_ok() can't walk if direction is NONE");
00446     }
00447     return false;
00448   }
00449 }

void worldmap::WorldMap::save_state (  ) 

Save worldmap state to squirrel state table.

Definition at line 934 of file worldmap.cpp.

References worldmap::Tux::back_direction, World::current(), worldmap::direction_to_string(), worldmap::Tux::get_tile_pos(), scripting::global_vm, levels, map_filename, World::save_state(), Statistics::serialize_to_squirrel(), scripting::store_bool(), scripting::store_float(), scripting::store_string(), total_stats, tux, Vector::x, and Vector::y.

Referenced by finished_level(), leave(), and update().

00935 {
00936   using namespace scripting;
00937 
00938   HSQUIRRELVM vm = global_vm;
00939   int oldtop = sq_gettop(vm);
00940 
00941   try {
00942     // get state table
00943     sq_pushroottable(vm);
00944     sq_pushstring(vm, "state", -1);
00945     if(SQ_FAILED(sq_get(vm, -2)))
00946       throw scripting::SquirrelError(vm, "Couldn't get state table");
00947 
00948     // get or create worlds table
00949     sq_pushstring(vm, "worlds", -1);
00950     if(SQ_FAILED(sq_get(vm, -2))) {
00951       sq_pushstring(vm, "worlds", -1);
00952       sq_newtable(vm);
00953       if(SQ_FAILED(sq_createslot(vm, -3)))
00954         throw scripting::SquirrelError(vm, "Couldn't create state.worlds");
00955 
00956       sq_pushstring(vm, "worlds", -1);
00957       if(SQ_FAILED(sq_get(vm, -2)))
00958         throw scripting::SquirrelError(vm, "Couldn't create.get state.worlds");
00959     }
00960 
00961     sq_pushstring(vm, map_filename.c_str(), map_filename.length());
00962     if(SQ_FAILED(sq_deleteslot(vm, -2, SQFalse)))
00963       sq_pop(vm, 1);
00964 
00965     // construct new table for this worldmap
00966     sq_pushstring(vm, map_filename.c_str(), map_filename.length());
00967     sq_newtable(vm);
00968 
00969     // store tux
00970     sq_pushstring(vm, "tux", -1);
00971     sq_newtable(vm);
00972 
00973     store_float(vm, "x", tux->get_tile_pos().x);
00974     store_float(vm, "y", tux->get_tile_pos().y);
00975     store_string(vm, "back", direction_to_string(tux->back_direction));
00976 
00977     sq_createslot(vm, -3);
00978 
00979     // levels...
00980     sq_pushstring(vm, "levels", -1);
00981     sq_newtable(vm);
00982 
00983     for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
00984       LevelTile* level = *i;
00985 
00986       sq_pushstring(vm, level->get_name().c_str(), -1);
00987       sq_newtable(vm);
00988 
00989       store_bool(vm, "solved", level->solved);
00990       level->statistics.serialize_to_squirrel(vm);
00991 
00992       sq_createslot(vm, -3);
00993     }
00994 
00995     sq_createslot(vm, -3);
00996 
00997     // overall statistics...
00998     total_stats.serialize_to_squirrel(vm);
00999 
01000     // push world into worlds table
01001     sq_createslot(vm, -3);
01002   } catch(std::exception& ) {
01003     sq_settop(vm, oldtop);
01004   }
01005 
01006   sq_settop(vm, oldtop);
01007 
01008   if(World::current() != NULL)
01009     World::current()->save_state();
01010 }

void worldmap::WorldMap::load_state (  ) 

Load worldmap state from squirrel state table.

Definition at line 1013 of file worldmap.cpp.

References worldmap::Tux::back_direction, scripting::global_vm, in_level, levels, log_debug, map_filename, scripting::read_bool(), scripting::read_float(), scripting::read_string(), worldmap::Tux::set_tile_pos(), worldmap::string_to_direction(), total_stats, tux, Statistics::unserialize_from_squirrel(), Vector::x, and Vector::y.

Referenced by setup().

01014 {
01015   using namespace scripting;
01016 
01017   HSQUIRRELVM vm = global_vm;
01018   int oldtop = sq_gettop(vm);
01019 
01020   try {
01021     // get state table
01022     sq_pushroottable(vm);
01023     sq_pushstring(vm, "state", -1);
01024     if(SQ_FAILED(sq_get(vm, -2)))
01025       throw scripting::SquirrelError(vm, "Couldn't get state table");
01026 
01027     // get worlds table
01028     sq_pushstring(vm, "worlds", -1);
01029     if(SQ_FAILED(sq_get(vm, -2)))
01030       throw scripting::SquirrelError(vm, "Couldn't get state.worlds");
01031 
01032     // get table for our world
01033     sq_pushstring(vm, map_filename.c_str(), map_filename.length());
01034     if(SQ_FAILED(sq_get(vm, -2)))
01035       throw scripting::SquirrelError(vm, "Couldn't get state.worlds.mapfilename");
01036 
01037     // load tux
01038     sq_pushstring(vm, "tux", -1);
01039     if(SQ_FAILED(sq_get(vm, -2)))
01040       throw scripting::SquirrelError(vm, "Couldn't get tux");
01041 
01042     Vector p;
01043     p.x = read_float(vm, "x");
01044     p.y = read_float(vm, "y");
01045     std::string back_str = read_string(vm, "back");
01046     tux->back_direction = string_to_direction(back_str);
01047     tux->set_tile_pos(p);
01048 
01049     sq_pop(vm, 1);
01050 
01051     // load levels
01052     sq_pushstring(vm, "levels", -1);
01053     if(SQ_FAILED(sq_get(vm, -2)))
01054       throw scripting::SquirrelError(vm, "Couldn't get levels");
01055 
01056     for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
01057       LevelTile* level = *i;
01058       sq_pushstring(vm, level->get_name().c_str(), -1);
01059       if(SQ_SUCCEEDED(sq_get(vm, -2))) {
01060         level->solved = read_bool(vm, "solved");
01061         level->sprite->set_action(level->solved ? "solved" : "default");
01062         level->statistics.unserialize_from_squirrel(vm);
01063         sq_pop(vm, 1);
01064       }
01065     }
01066 
01067     // leave state table
01068     sq_pop(vm, 1);
01069 
01070     // load overall statistics
01071     total_stats.unserialize_from_squirrel(vm);
01072 
01073   } catch(std::exception& e) {
01074     log_debug << "Not loading worldmap state: " << e.what() << std::endl;
01075   }
01076   sq_settop(vm, oldtop);
01077 
01078   in_level = false;
01079 }

const std::string& worldmap::WorldMap::get_title (  )  const [inline]

Definition at line 196 of file worldmap.hpp.

References name.

00197   { return name; }

HSQUIRRELVM worldmap::WorldMap::run_script ( std::istream &  in,
const std::string &  sourcename 
)

runs a script in the context of the worldmap (and keeps a reference to the script (so the script gets destroyed when the worldmap is destroyed)

Definition at line 1102 of file worldmap.cpp.

References scripting::compile_and_run(), scripting::create_thread(), scripting::global_vm, scripting::object_to_vm(), scripts, and worldmap_table.

Referenced by finished_level(), setup(), and worldmap::Tux::tryContinueWalking().

01103 {
01104   using namespace scripting;
01105 
01106   // garbage collect thread list
01107   for(ScriptList::iterator i = scripts.begin();
01108       i != scripts.end(); ) {
01109     HSQOBJECT& object = *i;
01110     HSQUIRRELVM vm = object_to_vm(object);
01111 
01112     if(sq_getvmstate(vm) != SQ_VMSTATE_SUSPENDED) {
01113       sq_release(global_vm, &object);
01114       i = scripts.erase(i);
01115       continue;
01116     }
01117 
01118     ++i;
01119   }
01120 
01121   HSQOBJECT object = create_thread(global_vm);
01122   scripts.push_back(object);
01123 
01124   HSQUIRRELVM vm = object_to_vm(object);
01125 
01126   // set worldmap_table as roottable for the thread
01127   sq_pushobject(vm, worldmap_table);
01128   sq_setroottable(vm);
01129 
01130   compile_and_run(vm, in, sourcename);
01131 
01132   return vm;
01133 }

void worldmap::WorldMap::change ( const std::string &  filename,
const std::string &  force_spawnpoint = "" 
)

switch to another worldmap.

filename is relative to data root path

Definition at line 240 of file worldmap.cpp.

References ScreenManager::exit_screen(), g_screen_manager, player_status, ScreenManager::push_screen(), and WorldMap().

Referenced by update().

00241 {
00242   g_screen_manager->exit_screen();
00243   g_screen_manager->push_screen(new WorldMap(filename, player_status, force_spawnpoint));
00244 }

void worldmap::WorldMap::move_to_spawnpoint ( const std::string &  spawnpoint,
bool  pan = false 
)

moves Tux to the given spawnpoint

Definition at line 217 of file worldmap.cpp.

References clamp_camera_position(), get_camera_pos_for_tux(), log_warning, pan_pos, panning, worldmap::Tux::set_direction(), worldmap::Tux::set_tile_pos(), spawn_points, and tux.

Referenced by load(), setup(), and update().

00218 {
00219   for(SpawnPoints::iterator i = spawn_points.begin(); i != spawn_points.end(); ++i) {
00220     SpawnPoint* sp = *i;
00221     if(sp->name == spawnpoint) {
00222       Vector p = sp->pos;
00223       tux->set_tile_pos(p);
00224       tux->set_direction(sp->auto_dir);
00225       if(pan) {
00226         panning = true;
00227         pan_pos = get_camera_pos_for_tux();
00228         clamp_camera_position(pan_pos);
00229       }
00230       return;
00231     }
00232   }
00233   log_warning << "Spawnpoint '" << spawnpoint << "' not found." << std::endl;
00234   if (spawnpoint != "main") {
00235     move_to_spawnpoint("main");
00236   }
00237 }

float worldmap::WorldMap::get_width (  )  const

returns the width (in tiles) of a worldmap

Definition at line 1136 of file worldmap.cpp.

References solid_tilemaps.

Referenced by clamp_camera_position(), draw(), and path_ok().

01137 {
01138   float width = 0;
01139   for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
01140     TileMap* solids = *i;
01141     if (solids->get_width() > width) width = solids->get_width();
01142   }
01143   return width;
01144 }

float worldmap::WorldMap::get_height (  )  const

returns the height (in tiles) of a worldmap

Definition at line 1147 of file worldmap.cpp.

References solid_tilemaps.

Referenced by clamp_camera_position(), draw(), draw_status(), and path_ok().

01148 {
01149   float height = 0;
01150   for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
01151     TileMap* solids = *i;
01152     if (solids->get_height() > height) height = solids->get_height();
01153   }
01154   return height;
01155 }

void worldmap::WorldMap::get_level_title ( LevelTile level  )  [private]

Definition at line 347 of file worldmap.cpp.

References lisp::Lisp::get(), lisp::Lisp::get_lisp(), GameObject::get_name(), levels_path, log_warning, lisp::Parser::parse(), and worldmap::LevelTile::title.

Referenced by draw_status().

00348 {
00350   level.title = "<no title>";
00351 
00352   try {
00353     lisp::Parser parser;
00354     const lisp::Lisp* root = parser.parse(levels_path + level.get_name());
00355 
00356     const lisp::Lisp* level_lisp = root->get_lisp("supertux-level");
00357     if(!level_lisp)
00358       return;
00359 
00360     level_lisp->get("name", level.title);
00361   } catch(std::exception& e) {
00362     log_warning << "Problem when reading leveltitle: " << e.what() << std::endl;
00363     return;
00364   }
00365 }

void worldmap::WorldMap::draw_status ( DrawingContext context  )  [private]

Definition at line 805 of file worldmap.cpp.

References ALIGN_CENTER, at_teleporter(), PlayerStatus::draw(), DrawingContext::draw_text(), get_height(), get_level_title(), worldmap::Tux::get_tile_pos(), worldmap::Tux::is_moving(), LAYER_FOREGROUND1, level_title_color, levels, worldmap::Teleporter::message, message_color, Resources::normal_font, passive_message, passive_message_timer, player_status, DrawingContext::pop_transform(), DrawingContext::push_transform(), SCREEN_HEIGHT, SCREEN_WIDTH, DrawingContext::set_translation(), special_tiles, Timer::started(), teleporter_message_color, and tux.

Referenced by draw().

00806 {
00807   context.push_transform();
00808   context.set_translation(Vector(0, 0));
00809 
00810   player_status->draw(context);
00811 
00812   if (!tux->is_moving()) {
00813     for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
00814       LevelTile* level = *i;
00815 
00816       if (level->pos == tux->get_tile_pos()) {
00817         if(level->title == "")
00818           get_level_title(*level);
00819 
00820         context.draw_text(Resources::normal_font, level->title,
00821                           Vector(SCREEN_WIDTH/2,
00822                                  SCREEN_HEIGHT - Resources::normal_font->get_height() - 30),
00823                           ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::level_title_color);
00824 
00825         // if level is solved, draw level picture behind stats
00826         /*
00827           if (level->solved) {
00828           if (const Surface* picture = level->get_picture()) {
00829           Vector pos = Vector(SCREEN_WIDTH - picture->get_width(), SCREEN_HEIGHT - picture->get_height());
00830           context.push_transform();
00831           context.set_alpha(0.5);
00832           context.draw_surface(picture, pos, LAYER_FOREGROUND1-1);
00833           context.pop_transform();
00834           }
00835           }
00836         */
00837 
00838         level->statistics.draw_worldmap_info(context);
00839         break;
00840       }
00841     }
00842 
00843     for(SpecialTiles::iterator i = special_tiles.begin();
00844         i != special_tiles.end(); ++i) {
00845       SpecialTile* special_tile = *i;
00846 
00847       if (special_tile->pos == tux->get_tile_pos()) {
00848         /* Display an in-map message in the map, if any as been selected */
00849         if(!special_tile->map_message.empty() && !special_tile->passive_message)
00850           context.draw_text(Resources::normal_font, special_tile->map_message,
00851                             Vector(SCREEN_WIDTH/2,
00852                                    SCREEN_HEIGHT - Resources::normal_font->get_height() - 60),
00853                             ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::message_color);
00854         break;
00855       }
00856     }
00857 
00858     // display teleporter messages
00859     Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
00860     if (teleporter && (teleporter->message != "")) {
00861       Vector pos = Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - Resources::normal_font->get_height() - 30);
00862       context.draw_text(Resources::normal_font, teleporter->message, pos, ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::teleporter_message_color);
00863     }
00864 
00865   }
00866 
00867   /* Display a passive message in the map, if needed */
00868   if(passive_message_timer.started())
00869     context.draw_text(Resources::normal_font, passive_message,
00870                       Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - Resources::normal_font->get_height() - 60),
00871                       ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::message_color);
00872 
00873   context.pop_transform();
00874 }

void worldmap::WorldMap::calculate_total_stats (  )  [private]

Definition at line 367 of file worldmap.cpp.

References levels, total_stats, and Statistics::zero().

Referenced by finished_level().

00368 {
00369   total_stats.zero();
00370   for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
00371     LevelTile* level = *i;
00372     if (level->solved) {
00373       total_stats += level->statistics;
00374     }
00375   }
00376 }

void worldmap::WorldMap::load ( const std::string &  filename  )  [private]

Definition at line 247 of file worldmap.cpp.

References add_object(), ambient_light, current_tileset, FileSystem::dirname(), free_tileset, lisp::Lisp::get(), lisp::Lisp::get_lisp(), TileManager::get_tileset(), init_script, lisp::ListIterator::item(), levels, levels_path, lisp::ListIterator::lisp(), log_warning, map_filename, move_to_spawnpoint(), music, name, lisp::ListIterator::next(), lisp::Parser::parse(), TileManager::parse_tileset_definition(), solid_tilemaps, spawn_points, special_tiles, sprite_changes, teleporters, tile_manager, tileset, and lisp::ListIterator::value().

Referenced by WorldMap().

00248 {
00249   map_filename = filename;
00250   levels_path = FileSystem::dirname(map_filename);
00251 
00252   try {
00253     lisp::Parser parser;
00254     const lisp::Lisp* root = parser.parse(map_filename);
00255 
00256     const lisp::Lisp* level = root->get_lisp("supertux-level");
00257     if(level == NULL)
00258       throw std::runtime_error("file isn't a supertux-level file.");
00259 
00260     level->get("name", name);
00261 
00262     const lisp::Lisp* sector = level->get_lisp("sector");
00263     if(!sector)
00264       throw std::runtime_error("No sector specified in worldmap file.");
00265 
00266     const lisp::Lisp* tilesets_lisp = level->get_lisp("tilesets");
00267     if(tilesets_lisp != NULL) {
00268       tileset      = tile_manager->parse_tileset_definition(*tilesets_lisp);
00269       free_tileset = true;
00270     }
00271     std::string tileset_name;
00272     if(level->get("tileset", tileset_name)) {
00273       if(tileset != NULL) {
00274         log_warning << "multiple tilesets specified in level" << std::endl;
00275       } else {
00276         tileset = tile_manager->get_tileset(tileset_name);
00277       }
00278     }
00279     /* load default tileset */
00280     if(tileset == NULL) {
00281       tileset = tile_manager->get_tileset("images/worldmap.strf");
00282     }
00283     current_tileset = tileset;
00284 
00285     lisp::ListIterator iter(sector);
00286     while(iter.next()) {
00287       if(iter.item() == "tilemap") {
00288         add_object(new TileMap(*(iter.lisp())));
00289       } else if(iter.item() == "background") {
00290         add_object(new Background(*(iter.lisp())));
00291       } else if(iter.item() == "music") {
00292         iter.value()->get(music);
00293       } else if(iter.item() == "init-script") {
00294         iter.value()->get(init_script);
00295       } else if(iter.item() == "worldmap-spawnpoint") {
00296         SpawnPoint* sp = new SpawnPoint(*iter.lisp());
00297         spawn_points.push_back(sp);
00298       } else if(iter.item() == "level") {
00299         LevelTile* level = new LevelTile(levels_path, *iter.lisp());
00300         levels.push_back(level);
00301         add_object(level);
00302       } else if(iter.item() == "special-tile") {
00303         SpecialTile* special_tile = new SpecialTile(*iter.lisp());
00304         special_tiles.push_back(special_tile);
00305         add_object(special_tile);
00306       } else if(iter.item() == "sprite-change") {
00307         SpriteChange* sprite_change = new SpriteChange(*iter.lisp());
00308         sprite_changes.push_back(sprite_change);
00309         add_object(sprite_change);
00310       } else if(iter.item() == "teleporter") {
00311         Teleporter* teleporter = new Teleporter(*iter.lisp());
00312         teleporters.push_back(teleporter);
00313         add_object(teleporter);
00314       } else if(iter.item() == "decal") {
00315         Decal* decal = new Decal(*iter.lisp());
00316         add_object(decal);
00317       } else if(iter.item() == "ambient-light") {
00318         std::vector<float> vColor;
00319         sector->get( "ambient-light", vColor );
00320         if(vColor.size() < 3) {
00321           log_warning << "(ambient-light) requires a color as argument" << std::endl;
00322         } else {
00323           ambient_light = Color( vColor );
00324         }
00325       } else if(iter.item() == "name") {
00326         // skip
00327       } else {
00328         log_warning << "Unknown token '" << iter.item() << "' in worldmap" << std::endl;
00329       }
00330     }
00331     current_tileset = NULL;
00332 
00333     if(solid_tilemaps.size() == 0)
00334       throw std::runtime_error("No solid tilemap specified");
00335 
00336     move_to_spawnpoint("main");
00337 
00338   } catch(std::exception& e) {
00339     std::stringstream msg;
00340     msg << "Problem when parsing worldmap '" << map_filename << "': " <<
00341       e.what();
00342     throw std::runtime_error(msg.str());
00343   }
00344 }

void worldmap::WorldMap::on_escape_press (  )  [private]

Definition at line 379 of file worldmap.cpp.

References MenuManager::current(), worldmap::D_NONE, MenuManager::set_current(), worldmap::Tux::set_direction(), tux, and worldmap_menu.

Referenced by update().

00380 {
00381   // Show or hide the menu
00382   if(!MenuManager::current()) {
00383     MenuManager::set_current(worldmap_menu.get());
00384     tux->set_direction(D_NONE);  // stop tux movement when menu is called
00385   } else {
00386     MenuManager::set_current(NULL);
00387   }
00388 }

Vector worldmap::WorldMap::get_camera_pos_for_tux (  )  [private]

Definition at line 509 of file worldmap.cpp.

References camera_offset, worldmap::Tux::get_pos(), SCREEN_HEIGHT, SCREEN_WIDTH, tux, Vector::x, and Vector::y.

Referenced by move_to_spawnpoint(), and update().

00509                                  {
00510   Vector camera_offset;
00511   Vector tux_pos = tux->get_pos();
00512   camera_offset.x = tux_pos.x - SCREEN_WIDTH/2;
00513   camera_offset.y = tux_pos.y - SCREEN_HEIGHT/2;
00514   return camera_offset;
00515 }

void worldmap::WorldMap::clamp_camera_position ( Vector c  )  [private]

Definition at line 518 of file worldmap.cpp.

References get_height(), get_width(), SCREEN_HEIGHT, SCREEN_WIDTH, Vector::x, and Vector::y.

Referenced by move_to_spawnpoint(), and update().

00518                                          {
00519   if (c.x < 0)
00520     c.x = 0;
00521   if (c.y < 0)
00522     c.y = 0;
00523 
00524   if (c.x > (int)get_width()*32 - SCREEN_WIDTH)
00525     c.x = (int)get_width()*32 - SCREEN_WIDTH;
00526   if (c.y > (int)get_height()*32 - SCREEN_HEIGHT)
00527     c.y = (int)get_height()*32 - SCREEN_HEIGHT;
00528 
00529   if (int(get_width()*32) < SCREEN_WIDTH)
00530     c.x = get_width()*16.0 - SCREEN_WIDTH/2.0;
00531   if (int(get_height()*32) < SCREEN_HEIGHT)
00532     c.y = get_height()*16.0 - SCREEN_HEIGHT/2.0;
00533 }

WorldMap& worldmap::WorldMap::operator= ( const WorldMap  )  [private]


Member Data Documentation

Color worldmap::WorldMap::level_title_color [static, private]

Definition at line 67 of file worldmap.hpp.

Referenced by draw_status().

Color worldmap::WorldMap::message_color [static, private]

Definition at line 68 of file worldmap.hpp.

Referenced by draw_status().

Color worldmap::WorldMap::teleporter_message_color [static, private]

Definition at line 69 of file worldmap.hpp.

Referenced by draw_status().

Tux* worldmap::WorldMap::tux [private]

Definition at line 79 of file worldmap.hpp.

Referenced by at_level(), at_special_tile(), draw(), draw_status(), finished_level(), get_camera_pos_for_tux(), get_tux(), load_state(), move_to_spawnpoint(), on_escape_press(), save_state(), setup(), update(), and WorldMap().

PlayerStatus* worldmap::WorldMap::player_status [private]

Definition at line 81 of file worldmap.hpp.

Referenced by change(), draw_status(), get_player_status(), and update().

TileSet* worldmap::WorldMap::tileset [private]

Definition at line 83 of file worldmap.hpp.

Referenced by load(), and ~WorldMap().

bool worldmap::WorldMap::free_tileset [private]

Definition at line 84 of file worldmap.hpp.

Referenced by load(), and ~WorldMap().

WorldMap * worldmap::WorldMap::current_ [static, private]

Definition at line 86 of file worldmap.hpp.

Referenced by current(), setup(), and ~WorldMap().

std::auto_ptr<Menu> worldmap::WorldMap::worldmap_menu [private]

Definition at line 88 of file worldmap.hpp.

Referenced by on_escape_press(), update(), and WorldMap().

Vector worldmap::WorldMap::camera_offset [private]

Definition at line 90 of file worldmap.hpp.

Referenced by draw(), get_camera_pos_for_tux(), and update().

std::string worldmap::WorldMap::name [private]

Definition at line 92 of file worldmap.hpp.

Referenced by get_title(), load(), and WorldMap().

std::string worldmap::WorldMap::music [private]

Definition at line 93 of file worldmap.hpp.

Referenced by load(), setup(), and WorldMap().

std::string worldmap::WorldMap::init_script [private]

Definition at line 94 of file worldmap.hpp.

Referenced by load(), and setup().

GameObjects worldmap::WorldMap::game_objects [private]

Definition at line 96 of file worldmap.hpp.

Referenced by add_object(), draw(), update(), and ~WorldMap().

std::list<TileMap*> worldmap::WorldMap::solid_tilemaps [private]

Definition at line 97 of file worldmap.hpp.

Referenced by add_object(), get_height(), get_width(), load(), tile_data_at(), and update().

Timer worldmap::WorldMap::passive_message_timer

Variables to deal with the passive map messages.

Definition at line 101 of file worldmap.hpp.

Referenced by draw_status(), and worldmap::Tux::tryContinueWalking().

std::string worldmap::WorldMap::passive_message

Definition at line 102 of file worldmap.hpp.

Referenced by draw_status(), and worldmap::Tux::tryContinueWalking().

std::string worldmap::WorldMap::map_filename [private]

Definition at line 105 of file worldmap.hpp.

Referenced by load(), load_state(), and save_state().

std::string worldmap::WorldMap::levels_path [private]

Definition at line 106 of file worldmap.hpp.

Referenced by get_level_title(), load(), setup(), and update().

SpecialTiles worldmap::WorldMap::special_tiles [private]

Definition at line 108 of file worldmap.hpp.

Referenced by at_special_tile(), draw_status(), and load().

LevelTiles worldmap::WorldMap::levels [private]

Definition at line 109 of file worldmap.hpp.

Referenced by at_level(), calculate_total_stats(), draw_status(), level_count(), load(), load_state(), save_state(), and solved_level_count().

SpriteChanges worldmap::WorldMap::sprite_changes [private]

Definition at line 110 of file worldmap.hpp.

Referenced by at_sprite_change(), and load().

SpawnPoints worldmap::WorldMap::spawn_points [private]

Definition at line 111 of file worldmap.hpp.

Referenced by load(), move_to_spawnpoint(), and ~WorldMap().

std::vector<Teleporter*> worldmap::WorldMap::teleporters [private]

Definition at line 112 of file worldmap.hpp.

Referenced by at_teleporter(), and load().

Statistics worldmap::WorldMap::total_stats [private]

Definition at line 114 of file worldmap.hpp.

Referenced by calculate_total_stats(), load_state(), save_state(), and WorldMap().

HSQOBJECT worldmap::WorldMap::worldmap_table [private]

Definition at line 116 of file worldmap.hpp.

Referenced by run_script(), setup(), try_expose(), try_unexpose(), WorldMap(), and ~WorldMap().

ScriptList worldmap::WorldMap::scripts [private]

Definition at line 117 of file worldmap.hpp.

Referenced by run_script(), and ~WorldMap().

Color worldmap::WorldMap::ambient_light [private]

Definition at line 119 of file worldmap.hpp.

Referenced by draw(), and load().

std::string worldmap::WorldMap::force_spawnpoint [private]

if set, spawnpoint will be forced to this value

Definition at line 120 of file worldmap.hpp.

Referenced by setup().

bool worldmap::WorldMap::in_level [private]

Definition at line 122 of file worldmap.hpp.

Referenced by load_state(), and update().

Vector worldmap::WorldMap::pan_pos [private]

Definition at line 125 of file worldmap.hpp.

Referenced by move_to_spawnpoint(), and update().

bool worldmap::WorldMap::panning [private]

Definition at line 126 of file worldmap.hpp.

Referenced by draw(), move_to_spawnpoint(), and update().


The documentation for this class was generated from the following files:
Generated on Mon Jun 9 03:38:42 2014 for SuperTux by  doxygen 1.5.1