src/object/flower.hpp

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00001 //  SuperTux
00002 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #ifndef HEADER_SUPERTUX_OBJECT_FLOWER_HPP
00018 #define HEADER_SUPERTUX_OBJECT_FLOWER_HPP
00019 
00020 #include "sprite/sprite.hpp"
00021 #include "supertux/moving_object.hpp"
00022 #include "supertux/player_status.hpp"
00023 
00024 class Flower : public MovingObject
00025 {
00026 public:
00027   Flower(BonusType type);
00028   ~Flower();
00029 
00030   virtual void update(float elapsed_time);
00031   virtual void draw(DrawingContext& context);
00032   virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
00033 
00034 private:
00035   BonusType type;
00036   SpritePtr sprite;
00037   DrawingEffect drawing_effect;
00038 
00039 private:
00040   Flower(const Flower&);
00041   Flower& operator=(const Flower&);
00042 
00043   friend class FlipLevelTransformer;
00044 };
00045 
00046 #endif
00047 
00048 /* EOF */

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