00001 // SuperTux 00002 // Copyright (C) 2006 Matthias Braun <matze@braunis.de> 00003 // 00004 // This program is free software: you can redistribute it and/or modify 00005 // it under the terms of the GNU General Public License as published by 00006 // the Free Software Foundation, either version 3 of the License, or 00007 // (at your option) any later version. 00008 // 00009 // This program is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 // GNU General Public License for more details. 00013 // 00014 // You should have received a copy of the GNU General Public License 00015 // along with this program. If not, see <http://www.gnu.org/licenses/>. 00016 00017 #ifndef HEADER_SUPERTUX_OBJECT_FLOWER_HPP 00018 #define HEADER_SUPERTUX_OBJECT_FLOWER_HPP 00019 00020 #include "sprite/sprite.hpp" 00021 #include "supertux/moving_object.hpp" 00022 #include "supertux/player_status.hpp" 00023 00024 class Flower : public MovingObject 00025 { 00026 public: 00027 Flower(BonusType type); 00028 ~Flower(); 00029 00030 virtual void update(float elapsed_time); 00031 virtual void draw(DrawingContext& context); 00032 virtual HitResponse collision(GameObject& other, const CollisionHit& hit); 00033 00034 private: 00035 BonusType type; 00036 SpritePtr sprite; 00037 DrawingEffect drawing_effect; 00038 00039 private: 00040 Flower(const Flower&); 00041 Flower& operator=(const Flower&); 00042 00043 friend class FlipLevelTransformer; 00044 }; 00045 00046 #endif 00047 00048 /* EOF */