#include "badguy/flyingsnowball.hpp"
#include "math/random_generator.hpp"
#include "object/sprite_particle.hpp"
#include "object/player.hpp"
#include "supertux/object_factory.hpp"
#include "supertux/sector.hpp"
Go to the source code of this file.
Variables | |
const float | PUFF_INTERVAL_MIN = 4.0f |
spawn new puff of smoke at most that often | |
const float | PUFF_INTERVAL_MAX = 8.0f |
spawn new puff of smoke at least that often |
const float PUFF_INTERVAL_MAX = 8.0f [static] |
spawn new puff of smoke at least that often
Definition at line 27 of file flyingsnowball.cpp.
Referenced by FlyingSnowBall::activate(), and FlyingSnowBall::active_update().
const float PUFF_INTERVAL_MIN = 4.0f [static] |
spawn new puff of smoke at most that often
Definition at line 26 of file flyingsnowball.cpp.
Referenced by FlyingSnowBall::activate(), and FlyingSnowBall::active_update().