src/object/icecrusher.cpp File Reference

#include "object/icecrusher.hpp"
#include "badguy/badguy.hpp"
#include "sprite/sprite.hpp"
#include "object/player.hpp"
#include "object/camera.hpp"
#include "supertux/object_factory.hpp"
#include "supertux/sector.hpp"

Go to the source code of this file.

Variables

const float MAX_DROP_SPEED = 10.0
const float RECOVER_SPEED_NORMAL = -3.125
const float RECOVER_SPEED_LARGE = -2.0
const float DROP_ACTIVATION_DISTANCE = 4.0
const float PAUSE_TIME_NORMAL = 0.5
const float PAUSE_TIME_LARGE = 1.0


Variable Documentation

const float DROP_ACTIVATION_DISTANCE = 4.0 [static]

Definition at line 32 of file icecrusher.cpp.

Referenced by IceCrusher::found_victim().

const float MAX_DROP_SPEED = 10.0 [static]

Definition at line 29 of file icecrusher.cpp.

Referenced by IceCrusher::update().

const float PAUSE_TIME_LARGE = 1.0 [static]

Definition at line 34 of file icecrusher.cpp.

Referenced by IceCrusher::collision_solid(), and IceCrusher::update().

const float PAUSE_TIME_NORMAL = 0.5 [static]

Definition at line 33 of file icecrusher.cpp.

Referenced by IceCrusher::collision_solid(), and IceCrusher::update().

const float RECOVER_SPEED_LARGE = -2.0 [static]

Definition at line 31 of file icecrusher.cpp.

Referenced by IceCrusher::update().

const float RECOVER_SPEED_NORMAL = -3.125 [static]

Definition at line 30 of file icecrusher.cpp.

Referenced by IceCrusher::update().


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