#include "object/icecrusher.hpp"
#include "badguy/badguy.hpp"
#include "sprite/sprite.hpp"
#include "object/player.hpp"
#include "object/camera.hpp"
#include "supertux/object_factory.hpp"
#include "supertux/sector.hpp"
Go to the source code of this file.
Variables | |
const float | MAX_DROP_SPEED = 10.0 |
const float | RECOVER_SPEED_NORMAL = -3.125 |
const float | RECOVER_SPEED_LARGE = -2.0 |
const float | DROP_ACTIVATION_DISTANCE = 4.0 |
const float | PAUSE_TIME_NORMAL = 0.5 |
const float | PAUSE_TIME_LARGE = 1.0 |
const float DROP_ACTIVATION_DISTANCE = 4.0 [static] |
const float MAX_DROP_SPEED = 10.0 [static] |
const float PAUSE_TIME_LARGE = 1.0 [static] |
Definition at line 34 of file icecrusher.cpp.
Referenced by IceCrusher::collision_solid(), and IceCrusher::update().
const float PAUSE_TIME_NORMAL = 0.5 [static] |
Definition at line 33 of file icecrusher.cpp.
Referenced by IceCrusher::collision_solid(), and IceCrusher::update().
const float RECOVER_SPEED_LARGE = -2.0 [static] |
const float RECOVER_SPEED_NORMAL = -3.125 [static] |