#include "audio/sound_manager.hpp"
#include "object/rock.hpp"
#include "supertux/object_factory.hpp"
#include "supertux/tile.hpp"
Go to the source code of this file.
Variables | |
const std::string | ROCK_SOUND = "sounds/brick.wav" |
const std::string ROCK_SOUND = "sounds/brick.wav" [static] |