#include "supertux/screen_manager.hpp"#include "audio/sound_manager.hpp"#include "control/joystickkeyboardcontroller.hpp"#include "gui/menu.hpp"#include "gui/menu_manager.hpp"#include "scripting/squirrel_util.hpp"#include "scripting/time_scheduler.hpp"#include "supertux/constants.hpp"#include "supertux/console.hpp"#include "supertux/gameconfig.hpp"#include "supertux/globals.hpp"#include "supertux/main.hpp"#include "supertux/player_status.hpp"#include "supertux/resources.hpp"#include "supertux/screen_fade.hpp"#include "supertux/screen.hpp"#include "supertux/timer.hpp"#include "video/drawing_context.hpp"#include "video/renderer.hpp"Go to the source code of this file.
Variables | |
| static const Uint32 | TICKS_PER_FRAME = (Uint32) (1000.0 / LOGICAL_FPS) |
| ticks (as returned from SDL_GetTicks) per frame | |
| static const int | MAX_FRAME_SKIP = 2 |
| don't skip more than every 2nd frame | |
const int MAX_FRAME_SKIP = 2 [static] |
const Uint32 TICKS_PER_FRAME = (Uint32) (1000.0 / LOGICAL_FPS) [static] |
ticks (as returned from SDL_GetTicks) per frame
Definition at line 39 of file screen_manager.cpp.
Referenced by ScreenManager::run().
1.5.1