#include "supertux/screen_manager.hpp"
#include "audio/sound_manager.hpp"
#include "control/joystickkeyboardcontroller.hpp"
#include "gui/menu.hpp"
#include "gui/menu_manager.hpp"
#include "scripting/squirrel_util.hpp"
#include "scripting/time_scheduler.hpp"
#include "supertux/constants.hpp"
#include "supertux/console.hpp"
#include "supertux/gameconfig.hpp"
#include "supertux/globals.hpp"
#include "supertux/main.hpp"
#include "supertux/player_status.hpp"
#include "supertux/resources.hpp"
#include "supertux/screen_fade.hpp"
#include "supertux/screen.hpp"
#include "supertux/timer.hpp"
#include "video/drawing_context.hpp"
#include "video/renderer.hpp"
Go to the source code of this file.
Variables | |
static const Uint32 | TICKS_PER_FRAME = (Uint32) (1000.0 / LOGICAL_FPS) |
ticks (as returned from SDL_GetTicks) per frame | |
static const int | MAX_FRAME_SKIP = 2 |
don't skip more than every 2nd frame |
const int MAX_FRAME_SKIP = 2 [static] |
const Uint32 TICKS_PER_FRAME = (Uint32) (1000.0 / LOGICAL_FPS) [static] |
ticks (as returned from SDL_GetTicks) per frame
Definition at line 39 of file screen_manager.cpp.
Referenced by ScreenManager::run().