#include "audio/sound_manager.hpp"
#include "badguy/bomb.hpp"
#include "badguy/short_fuse.hpp"
#include "object/explosion.hpp"
#include "object/player.hpp"
#include "sprite/sprite.hpp"
#include "sprite/sprite_manager.hpp"
#include "supertux/object_factory.hpp"
#include "supertux/sector.hpp"
#include "util/reader.hpp"
#include "util/log.hpp"
Go to the source code of this file.
Defines | |
#define | EXPLOSION_FORCE 1000.0f |
#define EXPLOSION_FORCE 1000.0f |
Definition at line 30 of file short_fuse.cpp.