#include "badguy/skullyhop.hpp"
#include "audio/sound_manager.hpp"
#include "math/random_generator.hpp"
#include "sprite/sprite.hpp"
#include "supertux/object_factory.hpp"
Go to the source code of this file.
Variables | |
const float | MIN_RECOVER_TIME = 0.1f |
minimum time to stand still before starting a (new) jump | |
const float | MAX_RECOVER_TIME = 1.0f |
maximum time to stand still before starting a (new) jump | |
static const std::string | SKULLYHOP_SOUND = "sounds/hop.ogg" |
const float MAX_RECOVER_TIME = 1.0f [static] |
maximum time to stand still before starting a (new) jump
Definition at line 26 of file skullyhop.cpp.
Referenced by SkullyHop::set_state().
const float MIN_RECOVER_TIME = 0.1f [static] |
minimum time to stand still before starting a (new) jump
Definition at line 25 of file skullyhop.cpp.
Referenced by SkullyHop::set_state().
const std::string SKULLYHOP_SOUND = "sounds/hop.ogg" [static] |
Definition at line 27 of file skullyhop.cpp.
Referenced by SkullyHop::set_state(), and SkullyHop::SkullyHop().