#include "badguy/willowisp.hpp"
#include "audio/sound_manager.hpp"
#include "audio/sound_source.hpp"
#include "object/lantern.hpp"
#include "object/path_walker.hpp"
#include "object/player.hpp"
#include "scripting/squirrel_util.hpp"
#include "sprite/sprite.hpp"
#include "supertux/game_session.hpp"
#include "supertux/object_factory.hpp"
#include "supertux/sector.hpp"
#include "util/reader.hpp"
Go to the source code of this file.
Variables | |
static const float | FLYSPEED = 64 |
speed in px per second | |
static const float | TRACK_RANGE = 384 |
at what distance to start tracking the player | |
static const float | VANISH_RANGE = 512 |
at what distance to stop tracking and vanish | |
static const std::string | SOUNDFILE = "sounds/willowisp.wav" |
const float FLYSPEED = 64 [static] |
speed in px per second
Definition at line 31 of file willowisp.cpp.
Referenced by WillOWisp::WillOWisp().
const std::string SOUNDFILE = "sounds/willowisp.wav" [static] |
Definition at line 34 of file willowisp.cpp.
Referenced by WillOWisp::activate(), and WillOWisp::WillOWisp().
const float TRACK_RANGE = 384 [static] |
at what distance to start tracking the player
Definition at line 32 of file willowisp.cpp.
Referenced by WillOWisp::WillOWisp().
const float VANISH_RANGE = 512 [static] |
at what distance to stop tracking and vanish
Definition at line 33 of file willowisp.cpp.
Referenced by WillOWisp::WillOWisp().