Firefly Class Reference

A Firefly: When tux touches it, it begins buzzing and you will respawn at this position. More...

#include <firefly.hpp>

Inherits MovingSprite.

List of all members.

Public Member Functions

 Firefly (const Reader &lisp)
HitResponse collision (GameObject &other, const CollisionHit &hit)
 this function is called when the object collided with any other object

Private Member Functions

void reactivate ()

Private Attributes

bool activated
Vector initial_position
 position as in level file.


Detailed Description

A Firefly: When tux touches it, it begins buzzing and you will respawn at this position.

Definition at line 26 of file firefly.hpp.


Constructor & Destructor Documentation

Firefly::Firefly ( const Reader lisp  ) 

Definition at line 30 of file firefly.cpp.

References MovingObject::bbox, SpriteManager::create(), lisp::Lisp::get(), MovingObject::get_pos(), initial_position, SoundManager::preload(), reactivate(), Rectf::set_size(), sound_manager, MovingSprite::sprite, sprite_manager, and MovingSprite::sprite_name.

00030                                    :
00031    MovingSprite(lisp, "images/objects/resetpoints/default-resetpoint.sprite", LAYER_TILES, COLGROUP_TOUCHABLE), 
00032    activated(false),
00033    initial_position()
00034 {
00035   initial_position = get_pos();
00036   if( !lisp.get( "sprite", sprite_name ) ){
00037     reactivate();
00038     return;
00039   }
00040   if( sprite_name == "" ){
00041     sprite_name = "images/objects/resetpoints/default-resetpoint.sprite";
00042     reactivate();
00043     return;
00044   }
00045   //Replace sprite
00046   sprite = sprite_manager->create( sprite_name );
00047   bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
00048   reactivate();
00049 
00050   //Load sound
00051   sound_manager->preload("sounds/savebell2.wav");
00052 }


Member Function Documentation

HitResponse Firefly::collision ( GameObject other,
const CollisionHit hit 
) [virtual]

this function is called when the object collided with any other object

Implements MovingObject.

Definition at line 68 of file firefly.cpp.

References ABORT_MOVE, activated, Sector::add_object(), ANCHOR_MIDDLE, MovingObject::bbox, Currenton< GameSession >::current(), Sector::current(), Rectf::get_middle(), GameObject::get_name(), graphicsRandom, initial_position, LAYER_OBJECTS, SoundManager::play(), RandomGenerator::randf(), GameSession::set_reset_point(), sound_manager, and MovingSprite::sprite.

00069 {
00070   if(activated)
00071     return ABORT_MOVE;
00072 
00073   Player* player = dynamic_cast<Player*> (&other);
00074   if(player) {
00075     activated = true;
00076     // spawn some particles
00077     // TODO: provide convenience function in MovingSprite or MovingObject?
00078     for (int i = 0; i < 5; i++) {
00079       Vector ppos = bbox.get_middle();
00080       float angle = graphicsRandom.randf(-M_PI_2, M_PI_2);
00081       float velocity = graphicsRandom.randf(450, 900);
00082       float vx = sin(angle)*velocity;
00083       float vy = -cos(angle)*velocity;
00084       Vector pspeed = Vector(vx, vy);
00085       Vector paccel = Vector(0, 1000);
00086       Sector::current()->add_object(new SpriteParticle("images/objects/particles/reset.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
00087     }
00088 
00089     sound_manager->play("sounds/savebell2.wav");
00090 
00091     sprite->set_action("ringing");
00092     GameSession::current()->set_reset_point(Sector::current()->get_name(),
00093                                             initial_position);
00094   }
00095 
00096   return ABORT_MOVE;
00097 }

void Firefly::reactivate (  )  [private]

Definition at line 55 of file firefly.cpp.

References Currenton< GameSession >::current(), initial_position, and MovingSprite::sprite.

Referenced by Firefly().

00056 {
00057   if(GameSession::current()->get_reset_point_pos() == initial_position){
00058     // TODO: && GameSession::current()->get_reset_point_sectorname() ==  <sector this firefly is in>
00059     // GameSession::current()->get_current_sector()->get_name() is not yet initialized.
00060     // Worst case a resetpoint in a different sector at the same position as the real
00061     // resetpoint the player is spawning is set to ringing, too. Until we can check the sector, too, dont set
00062     // activated = true; here.
00063     sprite->set_action("ringing");
00064   }
00065 }


Member Data Documentation

bool Firefly::activated [private]

Definition at line 34 of file firefly.hpp.

Referenced by collision().

Vector Firefly::initial_position [private]

position as in level file.

This is where Tux will have to respawn, as the level is reset every time

Definition at line 35 of file firefly.hpp.

Referenced by collision(), Firefly(), and reactivate().


The documentation for this class was generated from the following files:
Generated on Mon Jun 9 03:38:30 2014 for SuperTux by  doxygen 1.5.1