src/object/flower.cpp

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00001 //  SuperTux
00002 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
00003 //
00004 //  This program is free software: you can redistribute it and/or modify
00005 //  it under the terms of the GNU General Public License as published by
00006 //  the Free Software Foundation, either version 3 of the License, or
00007 //  (at your option) any later version.
00008 //
00009 //  This program is distributed in the hope that it will be useful,
00010 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 //  GNU General Public License for more details.
00013 //
00014 //  You should have received a copy of the GNU General Public License
00015 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016 
00017 #include "audio/sound_manager.hpp"
00018 #include "object/flower.hpp"
00019 #include "object/player.hpp"
00020 #include "sprite/sprite_manager.hpp"
00021 
00022 Flower::Flower(BonusType _type) :
00023   type(_type),
00024   sprite(),
00025   drawing_effect(NO_EFFECT)
00026 {
00027   bbox.set_size(32, 32);
00028 
00029   if(type == FIRE_BONUS) {
00030     sprite = sprite_manager->create("images/powerups/fireflower/fireflower.sprite");
00031     sound_manager->preload("sounds/fire-flower.wav");
00032   }
00033   else if(type == ICE_BONUS) {
00034     sprite = sprite_manager->create("images/powerups/iceflower/iceflower.sprite");
00035     sound_manager->preload("sounds/fire-flower.wav");
00036   } else {
00037     assert(false);
00038   }
00039 
00040   set_group(COLGROUP_TOUCHABLE);
00041 }
00042 
00043 Flower::~Flower()
00044 {
00045 }
00046 
00047 void
00048 Flower::update(float )
00049 {
00050 }
00051 
00052 void
00053 Flower::draw(DrawingContext& context)
00054 {
00055   sprite->draw(context, get_pos(), LAYER_OBJECTS, drawing_effect);
00056 }
00057 
00058 HitResponse
00059 Flower::collision(GameObject& other, const CollisionHit& )
00060 {
00061   Player* player = dynamic_cast<Player*>(&other);
00062   if(!player)
00063     return ABORT_MOVE;
00064 
00065   if(!player->add_bonus(type, true))
00066     return FORCE_MOVE;
00067 
00068   sound_manager->play("sounds/fire-flower.wav");
00069   remove_me();
00070   return ABORT_MOVE;
00071 }
00072 
00073 /* EOF */

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