#include "badguy/ghosttree.hpp"
#include "audio/sound_manager.hpp"
#include "badguy/root.hpp"
#include "badguy/treewillowisp.hpp"
#include "math/random_generator.hpp"
#include "object/lantern.hpp"
#include "object/player.hpp"
#include "sprite/sprite.hpp"
#include "sprite/sprite_manager.hpp"
#include "supertux/object_factory.hpp"
#include "supertux/sector.hpp"
#include <algorithm>
#include <math.h>
Go to the source code of this file.
Variables | |
static const size_t | WILLOWISP_COUNT = 10 |
static const float | ROOT_TOP_OFFSET = 64 |
static const float | WILLOWISP_TOP_OFFSET = -64 |
static const Vector | SUCK_TARGET_OFFSET = Vector(-16,-16) |
static const float | SUCK_TARGET_SPREAD = 8 |
const float ROOT_TOP_OFFSET = 64 [static] |
const Vector SUCK_TARGET_OFFSET = Vector(-16,-16) [static] |
Definition at line 36 of file ghosttree.cpp.
Referenced by GhostTree::active_update(), and GhostTree::spawn_lantern().
const float SUCK_TARGET_SPREAD = 8 [static] |
const size_t WILLOWISP_COUNT = 10 [static] |
const float WILLOWISP_TOP_OFFSET = -64 [static] |