Brick Class Reference

#include <brick.hpp>

Inherits Block.

List of all members.

Public Member Functions

 Brick (const Vector &pos, int data)
void try_break (Player *player=false)
HitResponse collision (GameObject &other, const CollisionHit &hit)
 this function is called when the object collided with any other object

Protected Member Functions

virtual void hit (Player &player)

Private Attributes

bool breakable
int coin_counter


Detailed Description

Definition at line 22 of file brick.hpp.


Constructor & Destructor Documentation

Brick::Brick ( const Vector pos,
int  data 
)

Definition at line 29 of file brick.cpp.

References MovingObject::bbox, breakable, coin_counter, and Rectf::set_pos().

00030   : Block(sprite_manager->create("images/objects/bonus_block/brick.sprite")), breakable(false),
00031     coin_counter(0)
00032 {
00033   bbox.set_pos(pos);
00034   if(data == 1)
00035     coin_counter = 5;
00036   else
00037     breakable = true;
00038 }


Member Function Documentation

void Brick::try_break ( Player player = false  ) 

Definition at line 77 of file brick.cpp.

References PlayerStatus::add_coins(), Sector::add_object(), Block::break_me(), breakable, coin_counter, Sector::current(), MovingObject::get_pos(), Player::get_status(), SoundManager::play(), Sector::player, sound_manager, Block::sprite, Block::start_bounce(), and Block::start_break().

Referenced by collision(), and hit().

00078 {
00079   if(sprite->get_action() == "empty")
00080     return;
00081 
00082   sound_manager->play("sounds/brick.wav");
00083   Sector* sector = Sector::current();
00084   Player& player_one = *(sector->player);
00085   if(coin_counter > 0) {
00086     sector->add_object(new BouncyCoin(get_pos(),true));
00087     coin_counter--;
00088     player_one.get_status()->add_coins(1);
00089     if(coin_counter == 0)
00090       sprite->set_action("empty");
00091     start_bounce(player);
00092   } else if(breakable) {
00093     if(player){
00094       if(player->is_big()){
00095         start_break(player);
00096         return;
00097       } else {
00098         start_bounce(player);
00099         return;
00100       }
00101     }
00102     break_me();
00103   }
00104 }

HitResponse Brick::collision ( GameObject other,
const CollisionHit hit 
) [virtual]

this function is called when the object collided with any other object

Reimplemented from Block.

Definition at line 50 of file brick.cpp.

References BadGuy::can_break(), Block::collision(), Player::does_buttjump, MovingObject::get_bbox(), Rectf::get_bottom(), Rectf::get_top(), hit(), SHIFT_DELTA, and try_break().

00050                                                           {
00051 
00052   Player* player = dynamic_cast<Player*> (&other);
00053   if (player) {
00054     if (player->does_buttjump) try_break();
00055   }
00056 
00057   BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
00058   if(badguy) {
00059     // hit contains no information for collisions with blocks.
00060     // Badguy's bottom has to be below the top of the brick
00061     // SHIFT_DELTA is required to slide over one tile gaps.
00062     if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + SHIFT_DELTA ) ){
00063       try_break();
00064     }
00065   }
00066   Portable* portable = dynamic_cast<Portable*> (&other);
00067   if(portable) {
00068     MovingObject* moving = dynamic_cast<MovingObject*> (&other);
00069     if(moving->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) {
00070       try_break();
00071     }
00072   }
00073   return Block::collision(other, hit);
00074 }

void Brick::hit ( Player player  )  [protected, virtual]

Implements Block.

Definition at line 41 of file brick.cpp.

References Block::sprite, and try_break().

Referenced by collision().

00042 {
00043   if(sprite->get_action() == "empty")
00044     return;
00045 
00046   try_break(&player);
00047 }


Member Data Documentation

bool Brick::breakable [private]

Definition at line 34 of file brick.hpp.

Referenced by Brick(), and try_break().

int Brick::coin_counter [private]

Definition at line 35 of file brick.hpp.

Referenced by Brick(), and try_break().


The documentation for this class was generated from the following files:
Generated on Mon Jun 9 03:38:28 2014 for SuperTux by  doxygen 1.5.1