#include <sstream>
#include <stdexcept>
#include "lisp/parser.hpp"
#include "math/vector.hpp"
#include "util/reader.hpp"
#include "supertux/object_factory.hpp"
#include "badguy/angrystone.hpp"
#include "badguy/badguy.hpp"
#include "badguy/bomb.hpp"
#include "badguy/skydive.hpp"
#include "badguy/bouncing_snowball.hpp"
#include "badguy/captainsnowball.hpp"
#include "badguy/crystallo.hpp"
#include "badguy/dart.hpp"
#include "badguy/darttrap.hpp"
#include "badguy/dispenser.hpp"
#include "badguy/fish.hpp"
#include "badguy/flame.hpp"
#include "badguy/flyingsnowball.hpp"
#include "badguy/ghosttree.hpp"
#include "badguy/haywire.hpp"
#include "badguy/igel.hpp"
#include "badguy/jumpy.hpp"
#include "badguy/kamikazesnowball.hpp"
#include "badguy/kugelblitz.hpp"
#include "badguy/mole.hpp"
#include "badguy/mole_rock.hpp"
#include "badguy/mrbomb.hpp"
#include "badguy/mriceblock.hpp"
#include "badguy/mrtree.hpp"
#include "badguy/owl.hpp"
#include "badguy/plant.hpp"
#include "badguy/poisonivy.hpp"
#include "badguy/root.hpp"
#include "badguy/short_fuse.hpp"
#include "badguy/skullyhop.hpp"
#include "badguy/smartball.hpp"
#include "badguy/snail.hpp"
#include "badguy/snowball.hpp"
#include "badguy/snowman.hpp"
#include "badguy/spidermite.hpp"
#include "badguy/spiky.hpp"
#include "badguy/sspiky.hpp"
#include "badguy/stalactite.hpp"
#include "badguy/stumpy.hpp"
#include "badguy/toad.hpp"
#include "badguy/totem.hpp"
#include "badguy/treewillowisp.hpp"
#include "badguy/walking_badguy.hpp"
#include "badguy/walkingleaf.hpp"
#include "badguy/willowisp.hpp"
#include "badguy/yeti.hpp"
#include "badguy/yeti_stalactite.hpp"
#include "badguy/zeekling.hpp"
#include "object/ambient_sound.hpp"
#include "object/anchor_point.hpp"
#include "object/background.hpp"
#include "object/bicycle_platform.hpp"
#include "object/block.hpp"
#include "object/bonus_block.hpp"
#include "object/bouncy_coin.hpp"
#include "object/brick.hpp"
#include "object/broken_brick.hpp"
#include "object/bullet.hpp"
#include "object/camera.hpp"
#include "object/candle.hpp"
#include "object/cloud_particle_system.hpp"
#include "object/coin.hpp"
#include "object/comet_particle_system.hpp"
#include "object/decal.hpp"
#include "object/display_effect.hpp"
#include "object/electrifier.hpp"
#include "object/endsequence_fireworks.hpp"
#include "object/endsequence.hpp"
#include "object/endsequence_walkleft.hpp"
#include "object/endsequence_walkright.hpp"
#include "object/explosion.hpp"
#include "object/falling_coin.hpp"
#include "object/firefly.hpp"
#include "object/fireworks.hpp"
#include "object/floating_image.hpp"
#include "object/floating_text.hpp"
#include "object/flower.hpp"
#include "object/ghost_particle_system.hpp"
#include "object/gradient.hpp"
#include "object/growup.hpp"
#include "object/hurting_platform.hpp"
#include "object/icecrusher.hpp"
#include "object/infoblock.hpp"
#include "object/invisible_block.hpp"
#include "object/invisible_wall.hpp"
#include "object/ispy.hpp"
#include "object/lantern.hpp"
#include "object/level_time.hpp"
#include "object/light.hpp"
#include "object/magicblock.hpp"
#include "object/moving_sprite.hpp"
#include "object/oneup.hpp"
#include "object/particles.hpp"
#include "object/particlesystem.hpp"
#include "object/particlesystem_interactive.hpp"
#include "object/path.hpp"
#include "object/path_walker.hpp"
#include "object/platform.hpp"
#include "object/player.hpp"
#include "object/pneumatic_platform.hpp"
#include "object/portable.hpp"
#include "object/powerup.hpp"
#include "object/pulsing_light.hpp"
#include "object/pushbutton.hpp"
#include "object/rain_particle_system.hpp"
#include "object/rainsplash.hpp"
#include "object/rock.hpp"
#include "object/scripted_object.hpp"
#include "object/skull_tile.hpp"
#include "object/smoke_cloud.hpp"
#include "object/snow_particle_system.hpp"
#include "object/specialriser.hpp"
#include "object/spotlight.hpp"
#include "object/sprite_particle.hpp"
#include "object/star.hpp"
#include "object/text_object.hpp"
#include "object/thunderstorm.hpp"
#include "object/tilemap.hpp"
#include "object/trampoline.hpp"
#include "object/unstable_tile.hpp"
#include "object/weak_block.hpp"
#include "object/wind.hpp"
#include "trigger/climbable.hpp"
#include "trigger/door.hpp"
#include "trigger/scripttrigger.hpp"
#include "trigger/secretarea_trigger.hpp"
#include "trigger/sequence_trigger.hpp"
#include "trigger/switch.hpp"
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