#include <sstream>#include <stdexcept>#include "lisp/parser.hpp"#include "math/vector.hpp"#include "util/reader.hpp"#include "supertux/object_factory.hpp"#include "badguy/angrystone.hpp"#include "badguy/badguy.hpp"#include "badguy/bomb.hpp"#include "badguy/skydive.hpp"#include "badguy/bouncing_snowball.hpp"#include "badguy/captainsnowball.hpp"#include "badguy/crystallo.hpp"#include "badguy/dart.hpp"#include "badguy/darttrap.hpp"#include "badguy/dispenser.hpp"#include "badguy/fish.hpp"#include "badguy/flame.hpp"#include "badguy/flyingsnowball.hpp"#include "badguy/ghosttree.hpp"#include "badguy/haywire.hpp"#include "badguy/igel.hpp"#include "badguy/jumpy.hpp"#include "badguy/kamikazesnowball.hpp"#include "badguy/kugelblitz.hpp"#include "badguy/mole.hpp"#include "badguy/mole_rock.hpp"#include "badguy/mrbomb.hpp"#include "badguy/mriceblock.hpp"#include "badguy/mrtree.hpp"#include "badguy/owl.hpp"#include "badguy/plant.hpp"#include "badguy/poisonivy.hpp"#include "badguy/root.hpp"#include "badguy/short_fuse.hpp"#include "badguy/skullyhop.hpp"#include "badguy/smartball.hpp"#include "badguy/snail.hpp"#include "badguy/snowball.hpp"#include "badguy/snowman.hpp"#include "badguy/spidermite.hpp"#include "badguy/spiky.hpp"#include "badguy/sspiky.hpp"#include "badguy/stalactite.hpp"#include "badguy/stumpy.hpp"#include "badguy/toad.hpp"#include "badguy/totem.hpp"#include "badguy/treewillowisp.hpp"#include "badguy/walking_badguy.hpp"#include "badguy/walkingleaf.hpp"#include "badguy/willowisp.hpp"#include "badguy/yeti.hpp"#include "badguy/yeti_stalactite.hpp"#include "badguy/zeekling.hpp"#include "object/ambient_sound.hpp"#include "object/anchor_point.hpp"#include "object/background.hpp"#include "object/bicycle_platform.hpp"#include "object/block.hpp"#include "object/bonus_block.hpp"#include "object/bouncy_coin.hpp"#include "object/brick.hpp"#include "object/broken_brick.hpp"#include "object/bullet.hpp"#include "object/camera.hpp"#include "object/candle.hpp"#include "object/cloud_particle_system.hpp"#include "object/coin.hpp"#include "object/comet_particle_system.hpp"#include "object/decal.hpp"#include "object/display_effect.hpp"#include "object/electrifier.hpp"#include "object/endsequence_fireworks.hpp"#include "object/endsequence.hpp"#include "object/endsequence_walkleft.hpp"#include "object/endsequence_walkright.hpp"#include "object/explosion.hpp"#include "object/falling_coin.hpp"#include "object/firefly.hpp"#include "object/fireworks.hpp"#include "object/floating_image.hpp"#include "object/floating_text.hpp"#include "object/flower.hpp"#include "object/ghost_particle_system.hpp"#include "object/gradient.hpp"#include "object/growup.hpp"#include "object/hurting_platform.hpp"#include "object/icecrusher.hpp"#include "object/infoblock.hpp"#include "object/invisible_block.hpp"#include "object/invisible_wall.hpp"#include "object/ispy.hpp"#include "object/lantern.hpp"#include "object/level_time.hpp"#include "object/light.hpp"#include "object/magicblock.hpp"#include "object/moving_sprite.hpp"#include "object/oneup.hpp"#include "object/particles.hpp"#include "object/particlesystem.hpp"#include "object/particlesystem_interactive.hpp"#include "object/path.hpp"#include "object/path_walker.hpp"#include "object/platform.hpp"#include "object/player.hpp"#include "object/pneumatic_platform.hpp"#include "object/portable.hpp"#include "object/powerup.hpp"#include "object/pulsing_light.hpp"#include "object/pushbutton.hpp"#include "object/rain_particle_system.hpp"#include "object/rainsplash.hpp"#include "object/rock.hpp"#include "object/scripted_object.hpp"#include "object/skull_tile.hpp"#include "object/smoke_cloud.hpp"#include "object/snow_particle_system.hpp"#include "object/specialriser.hpp"#include "object/spotlight.hpp"#include "object/sprite_particle.hpp"#include "object/star.hpp"#include "object/text_object.hpp"#include "object/thunderstorm.hpp"#include "object/tilemap.hpp"#include "object/trampoline.hpp"#include "object/unstable_tile.hpp"#include "object/weak_block.hpp"#include "object/wind.hpp"#include "trigger/climbable.hpp"#include "trigger/door.hpp"#include "trigger/scripttrigger.hpp"#include "trigger/secretarea_trigger.hpp"#include "trigger/sequence_trigger.hpp"#include "trigger/switch.hpp"Go to the source code of this file.
1.5.1